AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Askari

Askari (proto ID deMercAskari) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 400 hit points, ranged 40 every 3 s at range 16 (×1.5 vs Cavalry, ×1.3 vs Light Infantry); melee 32 every 1.5 s, 20% melee resist. It costs 230 coin and takes 32 s to train at the Saloon, Lombard, Palace and 2 more. 3 civilizations have it.

Quick answers (3)
How much does Askari cost in AoE3?
230 coin; 32 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Askari?
Ethiopians, Hausa and Ottomans.
What is the proto ID of Askari?
deMercAskari — the name scenario triggers, AI scripts and mods use.
Hit points
400
Cost
Coin230
Train time
32 s
Speed
4.5

Powerful well-drilled African musketeer mercenary ready to restore order.

Population
2
Line of sight
16
Melee resist
20%
Available from
IIIFortress
XP when killed
23
Game ID
deMercAskari

Attacks

AttackDamageEveryRangeMultipliers
Ranged40 ranged3 s16×1.5 vs Cavalry×1.3 vs Light Infantry
Melee32 melee1.5 s——
Siege40 siege3 s——

Trained at

Civilizations

EthiopiansHausaOttomans

Home City cards that ship it

Cards and technologies that change it

Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%; Musketeer: damage −10%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%

…and 42 more that change every Gunpowder Trooper.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).