AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Industrial Age

Barbary Warrior

Barbary Warrior (proto ID deREVBarbaryWarrior) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 200 hit points, melee 16 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry, ×2 vs Villager, ×3 vs Guardian), 40% melee resist. It costs 90 food and takes 30 s to train. 4 civilizations have it.

Quick answers (3)
How much does Barbary Warrior cost in AoE3?
90 food; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Barbary Warrior?
Italians, Maltese, Ottomans and Portuguese.
What is the proto ID of Barbary Warrior?
deREVBarbaryWarrior — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food90
Train time
30 s
Speed
6

Pirate from the Barbary Coast.

Population
1
Line of sight
12
Melee resist
40%
Available from
IVIndustrial
XP when killed
10
Game ID
deREVBarbaryWarrior

Attacks

AttackDamageEveryRangeMultipliers
Melee16 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry×2 vs Villager×3 vs Guardian
Siege16 siege1.5 s8—
Melee (cover)8 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry×2 vs Villager×3 vs Guardian

Civilizations

ItaliansMalteseOttomansPortuguese

Home City cards that ship it

Cards and technologies that change it

Barbary Combathit points +20%, damage +20%
Barbary Statesbecomes available
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Master LessonsHand Infantry: damage +10%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05; Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%

…and 31 more that change every Hand Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).