Cavalry · Fortress Age
Carabineer
Carabineer (proto ID ypConsulateCarabineer) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 140 hit points, ranged 14 every 3 s at range 12 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry); melee 7 every 1.5 s (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry), 10% ranged resist. It costs 30 food, 75 coin and takes 31 s to train. 3 civilizations have it.
Quick answers (3)
- How much does Carabineer cost in AoE3?
- 30 food, 75 coin; 31 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Carabineer?
- Chinese, Indians and Japanese.
- What is the proto ID of Carabineer?
- ypConsulateCarabineer — the name scenario triggers, AI scripts and mods use.
Ranged cavalry armed with pistols. Good against cavalry and artillery.
- Population
- 1
- Line of sight
- 14
- Ranged resist
- 10%
- Available from
- IIIFortress
- XP when killed
- 11
- Game ID
ypConsulateCarabineer
In the game's words
How to use it
Ruyters are a unique Dutch cavalry unit with short range, and good hitpoints and attack. They cost only a single population slot, so they are a good value for their speed as cavalry. As a ranged cavalry unit, Ruyters are good at chasing down and peppering enemy cavalry with fire before retreating from melee combat, which is not their forte.
History
Ruyters were a light cavalry who used pistols as their primary weapon. These soldiers were known as "Riders," and often carried several pistols with them - even having aids or servants whose job it was to carry extra pistols - because they wouldn't have time to reload the weapons when in range. Short-range fire with pistols was often deadly, but even shots that were not immediately lethal usually killed due to infection or disease because of the state of medicine at the time. Ruyters were able to fire their relatively small arms while on the move and this mobility made them fierce combatants. Ruyters wore light armor and carried several sets of pistols. They were known to carry sabers and axes as sidearms for use when their complement of loaded pistols had been spent.
From the game's History encyclopedia (Cavalry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged (defend) | 14 ranged | 3 s | 12 | ×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager |
| Melee | 7 melee | 1.5 s | — | ×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry |
| Siege | 6 siege | 3 s | — | — |
Cards and technologies that change it
…and 39 more that change every Consulate Unit.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).