AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Carabineer

Carabineer (proto ID ypConsulateCarabineer) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 140 hit points, ranged 14 every 3 s at range 12 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry); melee 7 every 1.5 s (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry), 10% ranged resist. It costs 30 food, 75 coin and takes 31 s to train. 3 civilizations have it.

Quick answers (3)
How much does Carabineer cost in AoE3?
30 food, 75 coin; 31 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Carabineer?
Chinese, Indians and Japanese.
What is the proto ID of Carabineer?
ypConsulateCarabineer — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food30Coin75
Train time
31 s
Speed
7.25

Ranged cavalry armed with pistols. Good against cavalry and artillery.

Population
1
Line of sight
14
Ranged resist
10%
Available from
IIIFortress
XP when killed
11
Game ID
ypConsulateCarabineer

In the game's words

How to use it

Ruyters are a unique Dutch cavalry unit with short range, and good hitpoints and attack. They cost only a single population slot, so they are a good value for their speed as cavalry. As a ranged cavalry unit, Ruyters are good at chasing down and peppering enemy cavalry with fire before retreating from melee combat, which is not their forte.

History

Ruyters were a light cavalry who used pistols as their primary weapon. These soldiers were known as "Riders," and often carried several pistols with them - even having aids or servants whose job it was to carry extra pistols - because they wouldn't have time to reload the weapons when in range. Short-range fire with pistols was often deadly, but even shots that were not immediately lethal usually killed due to infection or disease because of the state of medicine at the time. Ruyters were able to fire their relatively small arms while on the move and this mobility made them fierce combatants. Ruyters wore light armor and carried several sets of pistols. They were known to carry sabers and axes as sidearms for use when their complement of loaded pistols had been spent.

From the game's History encyclopedia (Cavalry).

Carabineer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged (defend)14 ranged3 s12×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Melee7 melee1.5 s—×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry
Siege6 siege3 s——

Civilizations

ChineseIndiansJapanese

Cards and technologies that change it

Industrial AgeConsulate Unit: hit points +30%, damage +30%; range (Ranged (defend)) +1, range (Ranged (stagger)) +1
Good Faith AgreementsConsulate Unit: train time −50%
Good Faith AgreementsConsulate Unit: train time −50%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Smokeless PowderGunpowder Cavalry: damage +10%
CarabinieriRanged Cavalry: time between attacks (Ranged (defend)) −10%, time between attacks (Ranged (stagger)) −10%, time between attacks (Ranged) −10%, time between attacks (Bow) −10%, time between attacks (Guardian Ranged) −10%, time between attacks (Repeating Ranged) −10%, train time −10%
Ranged Cavalry CaracoleRanged Cavalry: damage +10%, range (Ranged (stagger)) +2
Ranged Cavalry CombatRanged Cavalry: hit points +15%, damage +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 39 more that change every Consulate Unit.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).