AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Other · Discovery Age

Castle Rickshaw

Castle Rickshaw (proto ID YPCastleWagon) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 500 hit points, 20% siege resist. 3 civilizations have it.

Quick answers (2)
Which civilizations have Castle Rickshaw?
Chinese, Indians and Japanese.
What is the proto ID of Castle Rickshaw?
YPCastleWagon — the name scenario triggers, AI scripts and mods use.
Hit points
500
Cost
free
Train time
60 s
Speed
4

Transforms into a Castle for defense and artillery production.

Population
0
Line of sight
18
Siege resist
20%
Available from
IDiscovery
Game ID
YPCastleWagon

In the game's words

How to use it

Various kinds of rickshaws can be used to construct buildings for the Asian civilizations, similar to how wagons work for the Europeans. They can very quickly create a variety of buildings for free, such as Docks, Cherry Orchards, Rice Paddies, Dojos, Mango Groves and Castles.

History

Contrary to popular belief, rickshaws did not originate in the East and were not even glimpsed there until the mid-nineteenth century. The name itself, “rickshaw,” is not specifically linked to any specific conveyance, but rather to the idea behind it: Japanese “jinrikisha,” literally meaning a human-powered vehicle. The rickshaw first appeared in Japan around 1868, during the Meiji period. Its speed and low cost of operation quickly made it the preferred form of transportation, and by 1872, the city of Tokyo was home to about 40,000 rickshaws. Soon after its introduction in Japan, the rickshaw appeared on the streets of India. It was primarily used by Chinese traders to ship goods; but in 1914, the Chinese applied for permission to use rickshaws as a method of human transport. Once that occurred, the rickshaw became a common sight in most major Asian cities.

From the game's History encyclopedia (Special).

Castle Rickshaw, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

ChineseIndiansJapanese

Home City cards that ship it

Cards and technologies that change it

Land Reformsbuilding rate +50%
Land Reformsbuilding rate +50%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
Cree Textile CraftsmanshipWagon: Wood cost −10%, Coin cost −10%, Food cost −10%
French AlliesWagon: gathering Mill rate +5%
Inuit SledsWagon: speed +20%
Oregon TrailWagon: hit points +25%, speed +25%, Wood cost −25%, Coin cost −25%, Food cost −25%
Tupi Forest BurningWagon: Wood cost −20%
WanderlustWagon: speed +5%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).