Other · Discovery Age
Chasqui
Chasqui (proto ID deChasqui) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 120 hit points, melee 6 every 1.5 s (×3 vs Guardian, ×5 vs Mercenary), 20% ranged resist. It costs 50 wood, 50 coin and takes 15 s to train at the Native Embassy, Town Center and Trading Post. 1 civilization has it.
Quick answers (3)
- How much does Chasqui cost in AoE3?
- 50 wood, 50 coin; 15 s to train (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Chasqui?
- Inca.
- What is the proto ID of Chasqui?
- deChasqui — the name scenario triggers, AI scripts and mods use.
Inca scout with a great deal of utility. Good against Treasure Guardians and can construct various buildings.
- Population
- 0
- Line of sight
- 22
- Ranged resist
- 20%
- Build limit
- 1
- Available from
- IDiscovery
- XP when killed
- 10
- Game ID
deChasqui
In the game's words
How to use it
The Chasqui Scout is a unique Inca infantry unit available starting in the Commerce Age. It can be trained at the Town Center, the Tambo, and at the Native Embassy. Chasqui Scouts are swift units well suited to roam the map gathering intel. They can receive Home City Shipments after The Messenger is selected when advancing in age, construct Tambos, and collect Treasures. They are particularly effective against Treasure Guardians and mercenary units, and, unlike most other units, are not slowed down when receiving damage. Each time that the Incas advance in age, a Chasqui Scout will spawn at the Town Center and their build limit will increase by one.
History
The standing army of the Inca was formed primarily by nobles, but the Sapa Inca could raise an army of able-bodied men from the general populace at will. Military discipline was strictly enforced when the troops were on the march and the army, although variously specialized, was extremely well trained. Of central importance to the Inca military were the Chasquis, scouts and messengers who could swiftly relay orders and were capable of traveling across extremely long distances as a result of their peak physical condition and the existence of an extensive network of Tambos, inns situated alongside the vast roadways of the Inca Empire. Chasquis were formidable fighters as well as messengers and scouts, however, and their keen senses, speed, and agility made them a challenge for even the most experienced troops in an enemy force.
From the game's History encyclopedia (Special).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Melee | 6 melee | 1.5 s | — | ×0.25 vs Villager×3 vs Guardian×5 vs Mercenary |
| Siege | 5 siege | 3 s | — | — |
| Melee (cover) | 3 melee | 1.5 s | — | ×0.25 vs Villager×3 vs Guardian×5 vs Mercenary |
Trains and researches
Every unit and technology the game lists at this building; each civilization sees only its own.
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
…and 27 more that change every Hand Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).