Native American civilization · Home City Cuzco
Inca
The Inca (civ ID DEInca, Home City Cuzco) in AoE3: Definitive Edition 100.19.18309 start with 3 Crates of Food, 4 Cords of Wood, 1 Llama, 5 Villager and 1 War Chief, train 11 kinds of units from their own buildings and have 142 Home City cards. Their age-up choices number 5 / 5 / 5 / 5 for the Colonial, Fortress, Industrial and Imperial ages.
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Quick answers (4)
- What are the Inca bonuses in AoE3?
- Civilization bonus: Kancha Houses produce food. Receives a free Chasqui with Exploration Age shipments and with each Age-up. Chasqui's can construct Tambos (powerful Trading Posts that can receive shipments and civilians can garrison in). Military units can garrison in Kallankas and Strongholds. Priestesses can convert enemies and work at the Community Plaza. Unique units: Chasqui, Plumed Spearman, Chimu Runner, Jungle Bowman, Bolas Warrior, Huaraca, Maceman, Priestess and Chincha Raft. Unique buildings: Kallanka, Stronghold, Kancha House and Tambo Unique ceremonies: Moon Ceremony and Supay Ceremony A vast South American empire known for the power of its walls and smart administration.
- What do the Inca start with?
- 3 Crates of Food, 4 Cords of Wood, 1 Llama, 5 Villager and 1 War Chief.
- Which Inca age-up gives the most?
- to the Colonial Age: The Wise Woman (≈ 600 resources); to the Fortress Age: The Warrior (≈ 840 resources); to the Industrial Age: The Wise Woman (≈ 1,000 resources); to the Imperial Age: The Wise Woman (≈ 2,000 resources).
- How many Home City cards do the Inca have?
- 142, plus 0 more in revolution decks.
Inca army builds, age-ups and cards to sendInca deck builder
Bonuses
Civilization bonus: Kancha Houses produce food. Receives a free Chasqui with Exploration Age shipments and with each Age-up. Chasqui's can construct Tambos (powerful Trading Posts that can receive shipments and civilians can garrison in). Military units can garrison in Kallankas and Strongholds. Priestesses can convert enemies and work at the Community Plaza. Unique units: Chasqui, Plumed Spearman, Chimu Runner, Jungle Bowman, Bolas Warrior, Huaraca, Maceman, Priestess and Chincha Raft. Unique buildings: Kallanka, Stronghold, Kancha House and Tambo Unique ceremonies: Moon Ceremony and Supay Ceremony A vast South American empire known for the power of its walls and smart administration.
The game's own civilization summary (civ picker rollover).
Starting units
- 3×
Crates of Food - 4×
Cords of Wood - 1×
Llama - 5×
Villager - 1×
War Chief
Units few others have
Units Inca train from their own buildings that no more than one other civilization has.
Age-up choices
What each choice costs and hands over, valued at the units' train cost. Compare every civilization's age-ups.
To the Colonial Age
The Wise Woman
800gives ≈ 600
The Warrior
800gives ≈ 345
The Chief
800
The Elder
800
The Messenger
800
To the Fortress Age
The Warrior
1,200
1,000gives ≈ 840
The Chief
1,200
1,000
The Elder
1,200
1,000
The Wise Woman
1,200
1,000
The Messenger
1,200
1,000
To the Industrial Age
The Wise Woman
2,000
1,200gives ≈ 1,000
The Warrior
2,000
1,200gives ≈ 960
The Chief
2,000
1,200
The Elder
2,000
1,200
The Messenger
2,000
1,200
To the Imperial Age
The Wise Woman
4,000
4,000gives ≈ 2,000
The Warrior
4,000
4,000gives ≈ 1,600
The Chief
4,000
4,000
The Elder
4,000
4,000
The Messenger
4,000
4,000
History
The Inca were a pre-Colombian Andean civilization that, according to legend, emerged from a series of caves sometime in the 12th century. Living a pastoral lifestyle in modern-day Peru for some time, they eventually migrated to the Urubamba valley during the 13th century. Under their leader, the semi-legendary Manco Capac, the Inca seized control of the city of Cuzco and founded their kingdom there. In 1438, the ambitious ruler Cusi Yupanqui (1418-1472), known also as Pachacuti “The Earth Shaker” undertook a series of massive expansionist campaigns, dealing first with local enemies such as the fierce Chanca, then defeating the rival forces of his treacherous brother Urqu, and finally triumphing over the advanced and warlike Chimu civilization, which would go on to supply the Inca with some of their most feared warriors. Matching his military prowess with impressive administrative feats and reforms, Pachacuti organized his domain into Tawantinsuyu “The Four Regions”, more commonly termed the Inca Empire, and became its first Sapa Inca, or emperor. Pachacuti’s successor, Topa Inca Yupanqui (1441-1493), having accumulated considerable battle experience fighting under his father--traditionally, it was actually the son of the Sapa Inca who led the Inca forces in combat--continued Pachacuti’s expansionist policies. By the end of his reign, the Inca Empire had more than doubled in size. His son, Huayna Capac (1468-1524) was a skilled warrior as well as an administrator: vast territorial gains were accompanied by improvements to infrastructure, from fortresses and observatories to agricultural reforms and the expansion of the road network traversing the Inca Empire. At their height, the Inca were among the most advanced civilizations of their time. A vast road network connected all constituent regions, enabling efficient and swift travel. During the late 15th century, the Inca constructed over 10,000 tambos--administrative buildings that were staffed by locals conscripted through the mit’a corvee system--along these roadways. Agricultural productivity was bolstered by a vibrant and bustling trade network, and the bureaucracy managed these vast systems with the help of an ingenious calendar and the use of quipu, knotted strings that functioned as a writing system of sorts, for record-keeping. The standing army of the Inca was formed primarily by nobles, but the Sapa Inca could raise an army of able-bodied men from the general populace at will. Military discipline was strictly enforced when the troops were on the march and the army, although variously specialized, was extremely well trained. Inca warriors wore cloth armor that breathed well, allowed for free movement, and dissipated the force of blows. Drawing on the resources of a vast empire, the Inca recruited warriors from numerous subordinate tribes with their own military traditions, resulting in an extremely diverse and versatile military force. Battles tended to open with a hail of projectile weaponry before the forces closed in brutal melee combat. Spirituality also played a considerable role within the Inca Empire. Inca religion combined a complex set of ceremonial rites, animism, and, above all, worship of the sun-god Inti, who was considered the father of the Sapa Inca. The priestly class that presided over this system commanded immense social and political influence as curators of the people’s spiritual welfare and relationship with the divine. A major focus of this system was the impressive temple complex at Saqsahuaman, near Cuzco. Prosperity was not to last, however. An epidemic, probably smallpox spread by Spanish explorers, decimated the Inca population in the early 16th century. Simultaneously, the Inca Empire was rent by a bloody civil war between the brothers Atahuallpa and Huascar. Just as the war ended, Spanish conquistadors under Francisco Pizarro pounced on the weakened Inca in 1532, killing the Sapa Inca and swiftly subjugating the region. Manco Inca Yupanqui (1515-1544) led the surviving Inca in a desperate and initially successful war of resistance, but was slain by Spanish conquistadors after a decade in power. In 1572, the last Inca stronghold at Vilcabamba was seized and its ruler, Topa Amaru, executed. The Inca Empire, a marvel for the ages, had been extinguished.
From the game's History encyclopedia.
Units
Villager
Infantry
Ship
Other
Also available: 38 mercenaries, natives, pets and shipment-only units
Buildings
Home City cards (142)
Every card of the Cuzco Home City, by the first age it can be sent in. "×N" = can be sent N times; ∞ = no limit.