AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Cherokee Rifleman

Cherokee Rifleman (proto ID NatRifleman) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 230 hit points, ranged 13 every 3 s at range 16 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 6 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 10% ranged resist. It costs 60 food, 60 wood and takes 30 s to train at the Native Embassy and Trading Post. 2 civilizations have it.

Quick answers (3)
How much does Cherokee Rifleman cost in AoE3?
60 food, 60 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Cherokee Rifleman?
British and French.
What is the proto ID of Cherokee Rifleman?
NatRifleman — the name scenario triggers, AI scripts and mods use.
Hit points
230
Cost
Food60Wood60
Train time
30 s
Speed
4

Cherokee skirmisher that is accurate at long range.

Population
0
Line of sight
18
Ranged resist
10%
Build limit
16
Available from
IIColonial
XP when killed
12
Game ID
NatRifleman

In the game's words

How to use it

The Cherokee Rifleman is an infantry unit with a good attack and good range. The Cherokee Rifleman does his damage at range and it is good to maintain this range whenever possible. Like all Native American warriors, the Cherokee Rifleman does not take any population space, making them an excellent unit to train if you have reached the upper limits of your population. Fast and ranged, they are an excellent unit to train, even if you haven't reached your population limit.

History

Stand Watie organized a group of Cherokee Riflemen that served with the Confederate States Army. Watie had been one of the three leaders who had signed the Treaty of New Echota without the knowledge or consent of other Cherokee leaders. The treaty resulted in the removal of the entire Cherokee nation to lands west of the Mississippi River in a massive militarily enforced migration that is known as "The Trail of Tears." Watie's regiment of riflemen were mounted and sometimes called the Cherokee Rangers. By the end of the Civil War, Stand Watie had earned the rank of Brigadier General in the Confederate Army and was the last of its generals to surrender to the Union Army.

From the game's History encyclopedia (Native Warriors).

Cherokee Rifleman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged13 ranged3 s16×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee6 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege12 siege3 s6—

Trained at

Civilizations

BritishFrench

Cards and technologies that change it

Champion Cherokeehit points +35%, damage +35%
Cherokee Warrior Societieshit points +25%, damage +25%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
Black ArrowNative Warrior: train time −85%
Cherokee War CeremonyNative Warrior: speed +20%
Chimayó GenizariosNative Warrior: train time −10%
Cree KinshipNative Warrior: train time −45%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%

…and 66 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).