AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Industrial Age

Corsair Captain

Corsair Captain (proto ID deREVCorsairCaptain) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 780 hit points, melee 16 every 1.5 s (×2 vs Cavalry, ×1.5 vs Light Infantry, ×2 vs Villager, ×3 vs Guardian), 40% melee resist. 4 civilizations have it.

Quick answers (2)
Which civilizations have Corsair Captain?
Italians, Maltese, Ottomans and Portuguese.
What is the proto ID of Corsair Captain?
deREVCorsairCaptain — the name scenario triggers, AI scripts and mods use.
Hit points
780
Cost
free
Train time
—
Speed
6

A mighty captain armed with a sabre to swashbuckle among his fellow pirates.

Population
0
Line of sight
18
Melee resist
40%
Available from
IVIndustrial
XP when killed
40
Game ID
deREVCorsairCaptain

Attacks

AttackDamageEveryRangeMultipliers
Melee16 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry×2 vs Villager×3 vs Guardian
Siege29 siege1.5 s8—
Melee (cover)8 melee1.5 s—×2 vs Cavalry×1.5 vs Light Infantry×2 vs Villager×3 vs Guardian

Civilizations

ItaliansMalteseOttomansPortuguese

Home City cards that ship it

Cards and technologies that change it

Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
AghaHero: damage +50%, hit points +50%
BailiffHero: damage +50%, hit points +50%
BuergermeisterHero: damage +50%, hit points +50%
CaptainHero: damage +50%, hit points +50%
ComandanteHero: damage +50%, hit points +50%
ConquistadorHero: damage +50%, hit points +50%
Cult of the Talking CrossHero: hit points +1,500, damage +100%
DuelistHero: damage +50%, hit points +50%

…and 61 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).