AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Counter Jaeger

Counter Jaeger (proto ID deConsulateCounterJaeger) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 120 hit points, ranged 13.5 every 3 s at range 20 (×2.5 vs Counter Skirmisher, ×1.25 vs Heavy Infantry, ×1.5 vs Light Cavalry, ×2.5 vs Light Infantry); melee 16 every 1.5 s (×1.5 vs Light Cavalry), 30% ranged resist. It costs 60 food, 60 coin and takes 35 s to train. 3 civilizations have it.

Quick answers (3)
How much does Counter Jaeger cost in AoE3?
60 food, 60 coin; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Counter Jaeger?
Chinese, Ottomans and Russians.
What is the proto ID of Counter Jaeger?
deConsulateCounterJaeger — the name scenario triggers, AI scripts and mods use.
Hit points
120
Cost
Food60Coin60
Train time
35 s
Speed
4

Specialized Light Infantry that primarily counters other Light Infantry, but does so very effectively.

Population
1
Line of sight
26
Ranged resist
30%
Available from
IIColonial
XP when killed
12
Game ID
deConsulateCounterJaeger

In the game's words

How to use it

Specialized Light Infantry that primarily counters other Light Infantry, but does so very effectively.

History

Unlike in many other European armies the roles of Russian dragoons were not limited to reconnaissance and small skirmishes. Instead dragoons made up the main battlefield cavalry of the Russian empire by the end of the 18th century. Accordingly these dragoons were trained in melee combat and drilled in cavalry tactics such as repeated melee charges or flanking attacks. Next to saber and pistols they were also armed with rifles which they variably shot from horseback or by foot. In the cavalry formation these rifles were primarily used on the flanks for defensive purposes, leading to their description as flankers. In the Napoleonic Wars the St. Petersburg Dragoons managed to capture the flags of four French regiments, including one cuirassier regiment. Compared to most other European powers at the time the Russian army had the highest ratio of cavalry to infantry, allowing it to easily compete with elite cavalry regiments of other states. Despite their specialization as battlefield cavalry the dragoons continued to carry out duties standing in the tradition of dragoons as mounted infantry. Dismounted these soldiers were able to conduct the "little war" in urban environments and sieges to sabotage enemy supplies and harass infantry forces. This was by definition a role of the “Jaegers”, another specialized force that like the elite dragoons appeared comparably late in the Russian army.

From the game's History encyclopedia (Infantry).

Counter Jaeger, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged13.5 ranged3 s20×2.5 vs Counter Skirmisher×0.6 vs Coyote Man×0.6 vs Heavy Cavalry×1.25 vs Heavy Infantry×1.5 vs Light Cavalry×2.5 vs Light Infantry
Melee16 melee1.5 s—×0.75 vs Coyote Man×0.75 vs Heavy Cavalry×1.5 vs Light Cavalry
Siege12 siege3 s——

Civilizations

ChineseOttomansRussians

Cards and technologies that change it

ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Good Faith AgreementsConsulate Unit: train time −50%
Good Faith AgreementsConsulate Unit: train time −50%
Industrial AgeBasilica Unit: hit points +30%, damage +30%; Consulate Unit: hit points +30%, damage +30%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%

…and 40 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).