AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Drummer

Drummer (proto ID deNatMercDrummer) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 250 hit points, ranged 20 every 3 s at range 12; melee 10 every 1.5 s, 10% melee resist. It costs 150 food, 150 coin and takes 30 s to train. 3 civilizations have it.

Quick answers (3)
How much does Drummer cost in AoE3?
150 food, 150 coin; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Drummer?
British, French and Germans.
What is the proto ID of Drummer?
deNatMercDrummer — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Food150Coin150
Train time
30 s
Speed
4.5

Military musician who can inspire military units to move and attack faster.

Population
1
Line of sight
24
Melee resist
10%
Build limit
6
Available from
IIColonial
XP when killed
30
Game ID
deNatMercDrummer

In the game's words

How to use it

The Drummer is an infantry unit. It is available in the Commerce Age at the Trading Post to anyone who has allied with the House of Hanover by building a Trading Post on one of their palaces. Drummers are unconventional units whose main role is not as fighters – even though they can attack with a pistol – but in improving the speed of nearby allied units. Drummers also gain additional hit points when close to allied units, making them hard to kill when in the midst of an army.

History

The House of Hanover ruled much of northwestern Germany from the 17th century up through the 20th century. However, a branch of this house also ruled in England for a few centuries. British armies were among many in Europe to make use of drummers in their armies to pace troop movement and communicate commands with various rhythms and sequences. Drummers were crucial to forces for this reason – and often became targets as a result.

From the game's History encyclopedia (Native Warriors).

Drummer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged20 ranged3 s12—
Melee10 melee1.5 s——
Siege10 siege3 s6—

Civilizations

BritishFrenchGermans

Home City cards that ship it

Cards and technologies that change it

House of Hanoverbecomes available, population +1, build limit set to 3
Royal Guard Hanoverianshit points +40%, damage +40%
Veteran Hanoverianshit points +20%, damage +20%
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%

…and 49 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).