AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Fortress Age

Falconet

Falconet (proto ID ypConsulateFalconet) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 200 hit points, ranged 100 every 4 s at range 26 (×3 vs Infantry, ×2 vs Building, ×3 vs Ship), 75% ranged resist. It costs 100 food, 400 coin and takes 45 s to train. 3 civilizations have it.

Quick answers (3)
How much does Falconet cost in AoE3?
100 food, 400 coin; 45 s to train; 5 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Falconet?
Chinese, Indians and Japanese.
What is the proto ID of Falconet?
ypConsulateFalconet — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food100Coin400
Train time
45 s
Speed
4

Light artillery. Better against infantry than buildings.

Population
5
Line of sight
30
Ranged resist
75%
Available from
IIIFortress
XP when killed
50
Game ID
ypConsulateFalconet

In the game's words

How to use it

The Falconet is an early artillery piece. Like most artillery pieces it has a long range and does a lot of damage, even damaging nearby units and buildings with area of effect damage. It is trained from the Artillery Foundry or may be sent from the Home City. Like all artillery pieces, it is expensive and takes up several population slots. Falconets are the first true artillery pieces you can generally expect to see in most games. Grenadiers are available earlier, but are often quickly eclipsed by the more powerful, longer-ranged Falconet. Only the Ottomans or Portuguese can field other artillery early.

History

Falconets were among the smallest artillery. They weighed about 280 pounds, had a six-foot barrel and used about a pound of powder to fire a one pound shot. Still, the small quantity of powder (relative to larger artillery pieces) was enough to make a properly braced Falconet fly back up to 10 yards when fired.

From the game's History encyclopedia (Artillery).

Falconet, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 3100 siege4 s26×3 vs Infantry×2 vs Building×3 vs Ship×0.5 vs Arrow Knight

Civilizations

ChineseIndiansJapanese

Cards and technologies that change it

Good Faith AgreementsConsulate Siege Fortress: train time −50%
Good Faith AgreementsConsulate Siege Fortress: train time −50%
Industrial AgeConsulate Siege Fortress: hit points +25%, damage +25%
Starting TechsConsulate Siege Fortress: damage +10%, hit points +10%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%

…and 7 more that change every Consulate Siege Fortress.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).