AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Villager · Discovery Age

Fishing Boat

Fishing Boat (proto ID ypFishingBoatAsian) is a villager unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 200 hit points, ranged 8 every 2 s at range 20, 50% ranged resist. It costs 70 wood and takes 25 s to train at the Dock and Whaling Ship. 5 civilizations have it.

Quick answers (3)
How much does Fishing Boat cost in AoE3?
70 wood; 25 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Fishing Boat?
Chinese, Ethiopians, Italians, Indians and Japanese.
What is the proto ID of Fishing Boat?
ypFishingBoatAsian — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Wood70
Train time
25 s
Speed
4

Gathers Food from Fish or Coin from Whales.

Population
1
Line of sight
18
Ranged resist
50%
Build limit
99
Available from
IDiscovery
XP when killed
7
Game ID
ypFishingBoatAsian

In the game's words

How to use it

The Fishing Boat is a gatherer that can be used for gathering Food from fish or Coin from whales. If you plan to build a fleet of Fishing Boats, you should put many of your Settlers to work gathering Wood. Fishing can be a very good source of Food, but these fragile ships have to be protected from attacks.

History

Fishing was a huge industry in northeastern North America, where poor soil did not readily support extensive agriculture. Fish and shellfish were abundant in the waters of the Atlantic and in time a thriving industry of fishing, whaling and shipbuilding developed. The Gloucester Schooner was a long, sleek, two-masted fishing vessel first constructed in 1713 in Gloucester, Massachusetts. These ships plied the waters of the Atlantic for cod, halibut, and mackerel, sometimes salting their catches at sea or, when close to the coast, bringing them in fresh.

From the game's History encyclopedia (Gatherers).

Fishing Boat, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged8 ranged2 s20×0.5 vs Villager
Siege15 siege2 s20—

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

ChineseEthiopiansItaliansIndiansJapanese

Home City cards that ship it

Cards and technologies that change it

Armed Fishermenhit points +10%, line of sight +33%
Armed Fishermenhit points +10%, line of sight +33%
East IndiamenWood cost −20
East IndiamenWood cost −20
SchoonersWood cost −20, train time −30%
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%; Villager: gathering Tree rate +5%, gathering Hunted Animals rate +5%, gathering Fishing Hole rate +5%, gathering Herded Animals rate +5%, gathering Mine rate +5%, gathering Berry Bush rate +5%, gathering Cherry Orchard rate +5%, gathering Mango Grove rate +5%, gathering Blueberry Bush rate +5%, gathering Mill rate +5%, gathering Farm rate +5%, gathering Estate rate +5%, gathering Mountain Monastery rate +5%, gathering Rice Paddy rate +5%, gathering Field rate +5%, gathering Hacienda rate +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Bombay MarineShip: train time −30%, XP for building +30%
Byzantine LegacyShip: hit points +15%
Couronian ShipyardsShip: train time −20%
LantakasShip: damage +15%
River SkirmishesShip: damage +25%
SperonarasShip: speed +10%
End RelationsEconomic Unit: line of sight −7
Ottoman AlliesEconomic Unit: line of sight +7
TEAM Spanish InquisitionEconomic Unit: line of sight +10
Town WatchEconomic Unit: line of sight +3
AdoptionVillager: train time −25%, XP for building +250%
Agrarian ReformsVillager: gathering Folwark rate +30%, gathering Hunted Animals rate −50%, gathering Fishing Hole rate −50%, gathering Mill rate +30%, gathering Farm rate +30%, gathering Cherry Orchard rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Akan Cocoa BeansVillager: gathering Berry Bush rate +30%, gathering Blueberry Bush rate +30%, gathering Cherry Orchard rate +10%, gathering Mill rate +10%, gathering Farm rate +10%, gathering Folwark rate +10%, gathering Field rate +10%, gathering Rice Paddy rate +10%, gathering Hacienda rate +10%
Akan Gold EconomyVillager: gathering Mine rate +10%, gathering Tribal Marketplace rate +10%, gathering Mountain Monastery rate +10%
Alpaca WoolVillager: hit points +50%, resist +0.3
AmalgamationVillager: gathering Mine rate +20%, gathering Mountain Monastery rate +20%
AmazoniaVillager: gathering Tree rate +20%
Amber CraftsmenVillager: gathering Mine rate +15%, gathering Mountain Monastery rate +15%
Apache Cactus UseVillager: speed +15%, hit points +15%
Artificial FertilizerVillager: gathering Mill rate +30%, gathering Farm rate +30%, gathering Folwark rate +30%, gathering Rice Paddy rate +30%, gathering Field rate +30%, gathering Hacienda rate +30%
Astute TradingVillager: gathering Tribal Marketplace rate +20%
Aztec ChinampaVillager: gathering Mill rate +5%, gathering Farm rate +5%, gathering Folwark rate +5%, gathering Rice Paddy rate +5%, gathering Hacienda rate +5%, gathering Field rate +5%; Fishing Boat: gathering Fish rate +5%, gathering Whale rate +5%

…and 257 more that change every Villager.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).