AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Colonial Age

Whaling Ship

Whaling Ship (proto ID deOutlawWhalingShip) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 1,500 hit points, ranged 50 every 2 s at range 18, 50% ranged resist. It costs 100 wood, 400 coin and takes 35 s to train at the Dock and Port. 13 civilizations have it.

Quick answers (3)
How much does Whaling Ship cost in AoE3?
100 wood, 400 coin; 35 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Whaling Ship?
British, Chinese, United States, Danes, Swedes, Dutch, French, Germans, Japanese, Portuguese, Russians, Spanish and Haudenosaunee.
What is the proto ID of Whaling Ship?
deOutlawWhalingShip — the name scenario triggers, AI scripts and mods use.
Hit points
1,500
Cost
Coin400Wood100
Train time
35 s
Speed
8.5

Outlaw Whaling ship armed with harpoons that pierce targets and inflict bleeding damage. Can assemble Outlaws, Fishing Boats, and Docks. Good at whaling and fishing.

Population
0
Line of sight
24
Ranged resist
50%
Build limit
3
Available from
IIColonial
XP when killed
35
Game ID
deOutlawWhalingShip

In the game's words

How to use it

The Whaling Ship is a versatile naval Outlaw available at the Dock or Port. It can gather resources from fish and whales, but also train Outlaws and Fishing Boats. While not initially designed for naval combat, the Whaling Ship’s harpoon attacks inflict damage over time and can pierce through multiple targets to eliminate competitors. Its special Grenade Harpoon ability inflicts area damage and temporarily demobilizes its target.

History

By the 18th century, whaling was a global enterprise fueled by hardened mariners from hubs like Nantucket. In the Arctic, whalers navigated dangerous, ice-clogged waters to pursue species like the bowhead whale. Ship crews were often protected by cork lifejackets and waterproof Sou'wester hats. Early hunting relied on hand-thrown, barbed harpoons designed to hook firmly beneath blubber, tethering the whale to the boat via rope. This perilous struggle between man and leviathan birthed legends like Moby Dick, inspired by the real-life sinking of the Essex. Later, explosive-tipped harpoon cannons replaced manual tools. While once a vital industry, whaling is now mostly banned, with whales protected as symbols of biodiversity rather than commodities.

From the game's History encyclopedia (Special).

Whaling Ship, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 0.550 siege2 s18×0.5 vs Artillery×0.25 vs Villager
Grenadearea 437.5 siege2 s18×0.5 vs Artillery×0.25 vs Villager

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

BritishChineseUnited StatesDanesSwedesDutchFrenchGermansJapanesePortugueseRussiansSpanishHaudenosaunee

Home City cards that ship it

Cards and technologies that change it

Baltic Sea Tradeauto gather oldenburg rate set to 0.25
Bombay MarineShip: train time −30%, XP for building +30%
Byzantine LegacyShip: hit points +15%
Couronian ShipyardsShip: train time −20%
LantakasShip: damage +15%
River SkirmishesShip: damage +25%
SperonarasShip: speed +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
ArmadaWar Ship: hit points +20%, line of sight +2
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%

…and 38 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).