AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Garrochista

Garrochista (proto ID ypConsulateGarrochista) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 350 hit points, melee 20 every 1.5 s (×3 vs Infantry), 30% ranged resist. It costs 110 food, 90 coin and takes 40 s to train at the Fort and Commandery. 3 civilizations have it.

Quick answers (3)
How much does Garrochista cost in AoE3?
110 food, 90 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Garrochista?
Maltese, Mexicans and Japanese.
What is the proto ID of Garrochista?
ypConsulateGarrochista — the name scenario triggers, AI scripts and mods use.
Hit points
350
Cost
Food110Coin90
Train time
40 s
Speed
6.5

Heavy cavalry armed with a lance for killing infantry.

Population
2
Line of sight
15
Ranged resist
30%
Available from
IIIFortress
XP when killed
20
Game ID
ypConsulateGarrochista

In the game's words

How to use it

Lancers are a unique Spanish cavalry unit with a good attack, good resistance, and good hitpoints, but no range. Like most melee units, this means that Lancers are vulnerable to ranged attacks until they can get close enough to their targets to attack. Lancers are very good against infantry, in contrast to most cavalry, who should flee infantry in general. They will still take damage as they run in close to ranged enemy units, but if those units are infantry there had better be a lot of them.

History

Lancers were about the only cavalry that ranks of musketeers with bayonets couldn't drop. Their lances gave them better range than bayonets though they were already an archaic weapon. Though it never vanished entirely from battlefields, the Polish were responsible for the lance's rise to prominence in the nineteenth century. Lances were wooden shafts that varied from nine feet to over 15 feet long. They carried swallow-tailed banners just under the metal tips. Some Cossacks carried lances, and many dragoon regiments were armed with both lances and carbines.

From the game's History encyclopedia (Cavalry).

Garrochista, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee20 melee1.5 s—×3 vs Infantry
Siege20 siege3 s——
Tramplearea 313 melee2 s—×3 vs Infantry

Trained at

Civilizations

MalteseMexicansJapanese

Home City cards that ship it

Cards and technologies that change it

AubergesFood cost −10, Coin cost −10, XP for building −10%, XP for kills −10%
Industrial AgeConsulate Unit: hit points +30%, damage +30%; speed +0.25
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
CouriersCavalry: train time −45%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%

…and 33 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).