AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Colonial Age

Commandery

Commandery (proto ID deCommandery) is a building in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 3,500 hit points, ranged 30 every 3 s at range 24 (×1.5 vs Cavalry, ×1.3 vs Light Infantry). It costs 250 wood, 100 coin and takes 40 s to build. 1 civilization has it.

Quick answers (3)
How much does Commandery cost in AoE3?
250 wood, 100 coin; 40 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Commandery?
Maltese.
What is the proto ID of Commandery?
deCommandery — the name scenario triggers, AI scripts and mods use.
Hit points
3,500
Cost
Coin100Wood250
Build time
40 s
Line of sight
32

Defensive Building. Units that can be garrisoned may be deployed from ANY other Commandery. Trains powerful foreign allies from around Europe who pledge their allegiance to the Knights of St. John.

Siege resist
0%
Build limit
4
Available from
IIColonial
XP when killed
140
Game ID
deCommandery

In the game's words

How to use it

The Commandery is a unique Maltese fortification that is available starting in the Commerce Age. Functionally, it serves not only as a stronger Outpost, including its role as a Home City shipment arrival point, but also as a training site for certain units that are typically only available to other civilizations. Certain Home City cards can improve the accessibility of these units.

History

A commandery was the term for the headquarters of any stronghold or city controlled by a knightly military order, where the commanding officer and his knights presided over local affairs. Commanderies ranged in structure from large estate houses to fortified citadels, and were spread all over Europe by the later medieval period. As knightly orders declined and gradually became obsolete, commanderies were often ceded to or seized by the states in which they lay, becoming property of that polity and abolishing the order’s chapter there.

From the game's History encyclopedia (Buildings).

Commandery, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged30 ranged3 s24×1.5 vs Cavalry×1.3 vs Light Infantry×0.5 vs Siege Trooper×0.25 vs Villager
Anti-ship100 siege3 s40×0.5 vs Siege Trooper

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Aubergespopulation space +10
Baltic Sea Tradeauto gather oldenburg rate set to 0.25
British Tonguebuild limit +1
French Tonguebuild limit +1
German Tonguebuild limit +1
Portuguese Tonguebuild limit +1
Russian Tonguebuild limit +1
Spanish Tonguebuild limit +1
Chipotle TacticsBuilding: resources back when killed set to 0.2; Frontier Fortification: resources back when killed set to 0.28
Extensive FortificationsFrontier Fortification: hit points +25%
Extensive FortificationsFrontier Fortification: hit points +25%
Extensive FortificationsFrontier Fortification: hit points +25%
Extensive FortificationsFrontier Fortification: hit points +25%
Extensive FortificationsFrontier Fortification: hit points +25%
Extensive FortificationsFrontier Fortification: hit points +25%
Guard TowerFrontier Fortification: line of sight +5
Sentry TowerFrontier Fortification: line of sight +5
BarbicansDefensive Building: hit points +20%, damage +10%
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%

…and 8 more that change every Find Fort.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).