AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Highwayman

Highwayman (proto ID deSaloonHighwaymanRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 155 hit points, ranged 16 every 3 s at range 12 (×2 vs Artillery, ×2.25 vs Coyote Man, ×3 vs Heavy Cavalry); melee 6 every 1.5 s (×2 vs Artillery, ×2.2 vs Coyote Man, ×3 vs Heavy Cavalry), 20% ranged resist. It costs 115 coin and takes 40 s to train at the Saloon, Lombard, Whaling Ship and 2 more. 1 civilization has it.

Quick answers (3)
How much does Highwayman cost in AoE3?
115 coin; 40 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Highwayman?
Dutch.
What is the proto ID of Highwayman?
deSaloonHighwaymanRider — the name scenario triggers, AI scripts and mods use.
Hit points
155
Cost
Coin115
Train time
40 s
Speed
7.25

Mounted Outlaw armed with a pistol. Can also use a deadly charged rifle attack and dismount from his horse. Good against Cavalry.

Population
4
Line of sight
20
Ranged resist
20%
Available from
IIColonial
XP when killed
23
Game ID
deSaloonHighwaymanRider

Attacks

AttackDamageEveryRangeMultipliers
Ranged16 ranged3 s12×2 vs Artillery×2.25 vs Coyote Man×3 vs Heavy Cavalry×0.5 vs Villager
Melee6 melee1.5 s—×2 vs Artillery×2.2 vs Coyote Man×3 vs Heavy Cavalry
Siege10 siege3 s——

Home City cards that ship it

Cards and technologies that change it

Buckridersbecomes available, Coin cost −10%, population −1
Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 40 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).