AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Industrial Age

Iron Troop

Iron Troop (proto ID ypMercIronTroop) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Industrial Age: 225 hit points, ranged 25 every 1.5 s at range 16 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 16 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 60% ranged resist. It costs 200 coin and takes 40 s to train at the Saloon, Lombard, Palace and 2 more. 1 civilization has it.

Quick answers (3)
How much does Iron Troop cost in AoE3?
200 coin; 40 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Iron Troop?
Chinese.
What is the proto ID of Iron Troop?
ypMercIronTroop — the name scenario triggers, AI scripts and mods use.
Hit points
225
Cost
Coin200
Train time
40 s
Speed
4.5

Mercenary foot archer from China that wears heavy armor. Good against infantry.

Population
2
Line of sight
20
Ranged resist
60%
Available from
IVIndustrial
XP when killed
20
Game ID
ypMercIronTroop

In the game's words

How to use it

The Iron Troop is a Chinese mercenary Unit that has a bonus against heavy infantry and light cavalry. It has less range then a crossbowman and most other archers, but makes up for it with powerful armor. The Iron Troops is good against other ranged units at range or in melee combat. The Iron Troop can be shipped from your Home City.

History

The Iron Troops were the brainchild of Koxinga, the Ming military leader and man responsible for ousting the Dutch from Formosa, now Taiwan, in 1662. Recalling memories of heavily armored Japanese soldiers from his youth, Koxinga brought the idea of iron-armored infantry units to his generals. They balked at the suggestion, claiming that with its weight of 50 pounds or more, iron armor was incredibly restricting. But one general, Gam Hui, had the brilliant idea of having their soldiers train specifically to carry such a weight and learn to fight while bearing it. He suggested that men train with sand bags attached to each foot, and those who wanted to be selected for the elite guard, known as iron man, would have to move a 400-pound stone around the training field three times in a single day. Only the toughest warriors would earn the right to fight as iron troops. With this training regimen in place, Koxinga began to build his army of iron troops, which reached a size of 10,000 men. At first sight, the iron troops sowed confusion in their enemies. Other armies feared them and often hesitated to attack. The iron troops wore metal masks, armor, and often painted their faces to frighten and discombobulate the opposing soldiers. Members of the Chinese Qin army even wondered if the iron troops were gods, and if they should attack them at all. During Koxinga’s battles for Formosa, the Dutch soldiers quickly developed a deep fear of the iron troops. Diaries of Dutch soldiers include sketches, as well as passages such as this one: “All of his troops, besides their arms and feet, were covered in iron scaled armor. Even though many of them died, the others wouldn’t even look and charged on like crazy dogs.”

From the game's History encyclopedia (Mercenaries).

Iron Troop, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged25 ranged1.5 s16×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee16 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege22 siege3 s——

Trained at

Civilizations

Chinese

Home City cards that ship it

Cards and technologies that change it

Koxingatime between attacks (Ranged) −20%, time between attacks (Ranged (stagger)) −20%, time between attacks (Ranged (defend)) −20%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Carib Garifuna DrumsArcher: damage bonus against Villager +1
Carib Kasiri BeerArcher: damage +10%
SarmatismArcher: range (Ranged) +1, range (Ranged (defend)) +1, range (Ranged (stagger)) +1, range (Bow) +1, line of sight +1
Archaic Infantry CombatFoot Archer: hit points +15%, damage +15%
Archaic Infantry HitpointsFoot Archer: hit points +15%
Infantry BreastplateFoot Archer: hit points +10%
Maya Cotton ArmorFoot Archer: hit points +20%
Kalthoff RepeatersLight Infantry: damage bonus against Light Infantry +0.1
Blue Nile TiesMercenary: Influence cost −15%, Coin cost −15%, train time −15%
Dutch States ArmyMercenary: train time −15%, speed +7%
German Mercenary ContractsMercenary: hit points +20%, damage +20%
Improved MercenariesMercenary: hit points +15%, damage +15%
Loyal WarriorsMercenary: Influence cost −15%, Coin cost −15%
Loyal WarriorsMercenary: Coin cost −15%
New YorkMercenary: hit points +25%, damage +25%; Industrial Mercenary: damage −7%, hit points −7%
Outlaw CombatMercenary: hit points +15%, damage +15%
Outlaw CombatMercenary: hit points +15%, damage +15%
Sahelian KingdomsMercenary: hit points +10%, damage +10%
The Mercenary ContractorMercenary: hit points +50%, damage +50%; Industrial Mercenary: hit points −15%, damage −15%

…and 38 more that change every Archer.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).