AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Jagunço

Jagunço (proto ID deREVJagunco) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 250 hit points, ranged 18 every 3 s at range 12 (×2 vs Coyote Man, ×3 vs Heavy Cavalry, ×3 vs Heavy Infantry); melee 7 every 1.5 s (×2 vs Coyote Man, ×3 vs Heavy Cavalry, ×3 vs Heavy Infantry), 30% melee resist. It costs 120 coin and takes 30 s to train. 3 civilizations have it.

Quick answers (3)
How much does Jagunço cost in AoE3?
120 coin; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Jagunço?
Italians, Dutch and Portuguese.
What is the proto ID of Jagunço?
deREVJagunco — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Coin120
Train time
30 s
Speed
6.5

A dangerous outlaw on horseback armed with a rifle. Effective against Heavy Cavalry and Heavy Infantry.

Population
1
Line of sight
15
Melee resist
30%
Available from
IIColonial
XP when killed
24
Game ID
deREVJagunco

Attacks

AttackDamageEveryRangeMultipliers
Ranged18 ranged3 s12×2 vs Coyote Man×3 vs Heavy Cavalry×3 vs Heavy Infantry
Melee7 melee1.5 s—×2 vs Coyote Man×3 vs Heavy Cavalry×3 vs Heavy Infantry
Siege13 siege3 s——

Civilizations

ItaliansDutchPortuguese

Home City cards that ship it

Cards and technologies that change it

Jagunçosbecomes available, ranged rate set to 1, damage bonus against Llama set to 5, Food cost set to 120, Coin cost set to 0
Ignatian SpiritualityUnit Class: hit points +5%
Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%

…and 41 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).