AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Lombard

Lombard (proto ID deLombard) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 2,500 hit points. It costs 100 wood, 100 coin and takes 20 s to build. 3 civilizations have it.

Quick answers (3)
How much does Lombard cost in AoE3?
100 wood, 100 coin; 20 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Lombard?
Italians, Germans and Spanish.
What is the proto ID of Lombard?
deLombard — the name scenario triggers, AI scripts and mods use.
Hit points
2,500
Cost
Coin100Wood100
Build time
20 s
Line of sight
12

Exchange office where resources can be converted over time, at favorable rates. Trains mercenaries and outlaws that are as shady as the business.

Siege resist
0%
Build limit
5
Available from
IDiscovery
XP when killed
80
Game ID
deLombard

In the game's words

How to use it

The Lombard is a unique Italian building. Lombards can train mercenaries and allow players to deposit resources that will be exchanged into different resources over time. Like Dutch Banks, they have a low build limit, however.

History

As mercantile enterprises exploded during the early modern period, the practices of banking and money lending – frowned upon by the Catholic Church as usury, became increasingly crucial and lucrative. Material concerns trumped moral misgivings and bankers quickly became among the most powerful figures in Lombardy, a region in northern Italy. The practice soon expanded not just to neighboring regions, but also to all of Europe and beyond, where the term “Lombard” was adopted as a loanword into most local languages – denoting the professions of banking and money lending.

From the game's History encyclopedia (Buildings).

Lombard, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Advanced Lombardsauto gather food investment rate +100%, auto gather wood investment rate +100%, auto gather coin investment rate +100%
Usuryresource amount (Auto Gather Food Investment) from Coin +35%, resource amount (Auto Gather Wood Investment) from Coin +35%
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).