Infantry · Colonial Age
Longbowman
Longbowman (proto ID deConsulateLongbowman) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 95 hit points, ranged 16 every 1.5 s at range 22 (×1.25 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 11 every 1.5 s (×1.25 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 30% ranged resist. It costs 60 food, 40 wood and takes 30 s to train at the Fort, Commandery and American Citadel. 1 civilization has it.
Quick answers (3)
- How much does Longbowman cost in AoE3?
- 60 food, 40 wood; 30 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Longbowman?
- Maltese.
- What is the proto ID of Longbowman?
- deConsulateLongbowman — the name scenario triggers, AI scripts and mods use.
Hit points
95
Cost
Train time
30 s
Speed
4
Archaic long-ranged archer. Good against infantry.
- Population
- 1
- Line of sight
- 26
- Ranged resist
- 30%
- Available from
- IIColonial
- XP when killed
- 10
- Game ID
deConsulateLongbowman
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Ranged | 16 ranged | 1.5 s | 22 | ×0.6 vs Cavalry×1.25 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry |
| Melee | 11 melee | 1.5 s | — | ×0.75 vs Cavalry×1.25 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry |
| Siege | 10 siege | 3 s | — | — |
Trained at
Civilizations
Home City cards that ship it
Cards and technologies that change it
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
…and 30 more that change every Archer.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).