AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Discovery Age

Militia Officer

Militia Officer (proto ID deSPCMilitiaOfficer) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 500 hit points, ranged 15 every 3 s at range 16 (×3 vs Guardian); melee 6 every 1.5 s (×3 vs Guardian), 10% ranged resist. It costs 150 coin and takes 20 s to train. 2 civilizations have it.

Quick answers (3)
How much does Militia Officer cost in AoE3?
150 coin; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Militia Officer?
British and French.
What is the proto ID of Militia Officer?
deSPCMilitiaOfficer — the name scenario triggers, AI scripts and mods use.
Hit points
500
Cost
Coin150
Train time
20 s
Speed
4.5

Officer of the Canadian Militia.

Population
0
Line of sight
20
Ranged resist
10%
Build limit
1
Available from
IDiscovery
XP when killed
45
Game ID
deSPCMilitiaOfficer

Attacks

AttackDamageEveryRangeMultipliers
Ranged15 ranged3 s16×0.25 vs Villager×3 vs Guardian
Melee6 melee1.5 s—×0.25 vs Villager×3 vs Guardian
Siege15 siege3 s—×1 vs Building

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Civilizations

BritishFrench

Home City cards that ship it

Cards and technologies that change it

Militia Officercan train Militiaman
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Haudenosaunee LacrosseRanged Infantry: damage +10%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%

…and 56 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).