AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Mounted Granadero

Mounted Granadero (proto ID deREVGranadero) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 250 hit points, ranged 16 every 3 s at range 12; melee 9 every 1.5 s, 20% ranged resist. It costs 120 food, 50 coin and takes 30 s to train. 3 civilizations have it.

Quick answers (3)
How much does Mounted Granadero cost in AoE3?
120 food, 50 coin; 30 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Mounted Granadero?
Italians, Germans and Spanish.
What is the proto ID of Mounted Granadero?
deREVGranadero — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Food120Coin50
Train time
30 s
Speed
6.5

Ranged cavalry with a powerful grenade attack. Very effective against buildings.

Population
2
Line of sight
15
Ranged resist
20%
Available from
IIColonial
XP when killed
30
Game ID
deREVGranadero

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 216 siege3 s12×0.25 vs Artillery×0.5 vs Light Cavalry×0.5 vs Ranged Shock Infantry×0.25 vs Villager
Melee9 melee1.5 s——
Siege32 siege3 s10—

Civilizations

ItaliansGermansSpanish

Home City cards that ship it

Cards and technologies that change it

Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
PhilhellenismOutlaw: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, train time −10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%

…and 63 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).