AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Fortress Age

Oprichnik

Oprichnik (proto ID deConsulateOprichnik) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 250 hit points, melee 20 every 1.5 s (×2 vs Artillery, ×2 vs Siege Trooper, ×3 vs Villager), 20% ranged resist. It costs 90 food, 60 coin and takes 45 s to train at the Fort and Commandery. 1 civilization has it.

Quick answers (3)
How much does Oprichnik cost in AoE3?
90 food, 60 coin; 45 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Oprichnik?
Maltese.
What is the proto ID of Oprichnik?
deConsulateOprichnik — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Food90Coin60
Train time
45 s
Speed
6.75

Fast cavalry good at raiding villagers or buildings.

Population
2
Line of sight
15
Ranged resist
20%
Available from
IIIFortress
XP when killed
15
Game ID
deConsulateOprichnik

Attacks

AttackDamageEveryRangeMultipliers
Melee20 melee1.5 s—×2 vs Artillery×2 vs Siege Trooper×3 vs Villager
Siege64 siege3 s——
Tramplearea 313 melee2 s—×2 vs Artillery×2 vs Siege Trooper×3 vs Villager

Trained at

Civilizations

Maltese

Home City cards that ship it

Cards and technologies that change it

AubergesFood cost −10, Coin cost −5, XP for building −10%, XP for kills −10%
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
Good Faith AgreementsConsulate Unit: train time −50%
Good Faith AgreementsConsulate Unit: train time −50%
Industrial AgeConsulate Unit: hit points +30%, damage +30%
Starting TechsConsulate Unit: damage +10%, hit points +10%
Starting TechsConsulate Unit: damage +10%, hit points +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3

…and 33 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).