AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Quechua Huaminca

Quechua Huaminca (proto ID NatHuaminca) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 170 hit points, melee 15 every 1.5 s (×3 vs Cavalry, ×2.25 vs Light Infantry), 20% melee resist. It costs 100 food, 20 wood and takes 30 s to train at the Native Embassy and Trading Post. 2 civilizations have it.

Quick answers (3)
How much does Quechua Huaminca cost in AoE3?
100 food, 20 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Quechua Huaminca?
Portuguese and Spanish.
What is the proto ID of Quechua Huaminca?
NatHuaminca — the name scenario triggers, AI scripts and mods use.
Hit points
170
Cost
Food100Wood20
Train time
30 s
Speed
5

Quechua infantry armed with a plumed spear. Good against cavalry.

Population
0
Line of sight
12
Melee resist
20%
Build limit
13
Available from
IIColonial
XP when killed
12
Game ID
NatHuaminca

Attacks

AttackDamageEveryRangeMultipliers
Melee15 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry
Siege28 siege3 s——
Melee (cover)7.5 melee1.5 s—×3 vs Cavalry×2.25 vs Light Infantry

Trained at

Civilizations

PortugueseSpanish

Cards and technologies that change it

Champion Quechuadamage +35%, hit points +35%
Quechuan Warrior Societiesdamage +25%, hit points +25%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05; Hand Infantry: Wood cost −10%, Food cost −10%, Coin cost −10%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
Black ArrowNative Warrior: train time −85%
Cherokee War CeremonyNative Warrior: speed +20%
Chimayó GenizariosNative Warrior: train time −10%
Cree KinshipNative Warrior: train time −45%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%

…and 62 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).