AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Schiavone

Schiavone (proto ID deNMPandour) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 120 hit points, ranged 13.5 every 3 s at range 18 (×2.5 vs Counter Skirmisher, ×1.25 vs Heavy Infantry, ×2.5 vs Light Infantry); melee 16 every 1.5 s, 30% ranged resist. 3 civilizations have it.

Quick answers (2)
Which civilizations have Schiavone?
Italians, Swedes and Russians.
What is the proto ID of Schiavone?
deNMPandour — the name scenario triggers, AI scripts and mods use.
Hit points
120
Cost
XP120
Train time
35 s
Speed
4

Specialized Light Infantry that primarily counters other Light Infantry, but does so very effectively.

Population
1
Line of sight
26
Ranged resist
30%
Available from
IIColonial
XP when killed
12
Game ID
deNMPandour

In the game's words

How to use it

The Schiavone is an Italian unique ranged infantry unit that is available in the Basilica starting in the Commerce Age. Schiavones are similar to their mercenary counterparts the Pandours, but have more hit points and cannot enter Stealth mode. Like Pandours, they attack their enemies with a rifle from range, but in contrast they are more effective against ranged infantry than heavy infantry.

History

Schiavone, literally “Slav”, is an Italian term for Slavic migrants, many of whom settled in the territory of the Republic of Venice. Variously serving in military terms as soldiers, sailors, and shipwrights, some of these troops attained a special status as bodyguards of the Doge. Among other things, they gave their name to a fearsome sword of Balkan origin as well as the Riva degli Schiavoni, a famous section of the Venetian waterfront.

From the game's History encyclopedia (Infantry).

Schiavone, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged13.5 ranged3 s18×2.5 vs Counter Skirmisher×0.6 vs Coyote Man×0.6 vs Heavy Cavalry×1.25 vs Heavy Infantry×2.5 vs Light Infantry
Melee16 melee1.5 s—×0.75 vs Coyote Man×0.75 vs Heavy Cavalry
Siege12 siege3 s——

Trained at

Civilizations

ItaliansSwedesRussians

Home City cards that ship it

Cards and technologies that change it

Garibaldinidamage +15%
Jaeger Combathit points +20%, damage +20%
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Flint LockGunpowder Trooper: hit points +10%
Paper CartridgeGunpowder Trooper: damage +15%
Smokeless PowderGunpowder Trooper: damage +10%
TEAM Gunpowder Infantry HitpointsGunpowder Trooper: hit points +15%
TemenyasGunpowder Trooper: damage +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%

…and 28 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).