AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Sennar Horseman

Sennar Horseman (proto ID deMercSudaneseRider) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 1,000 hit points, melee 32 every 1.5 s (×2 vs Artillery), 20% ranged resist, 30% siege resist. It costs 400 coin and takes 60 s to train at the Saloon, Lombard, Palace and 2 more. 3 civilizations have it.

Quick answers (3)
How much does Sennar Horseman cost in AoE3?
400 coin; 60 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Sennar Horseman?
Ethiopians, Hausa and Ottomans.
What is the proto ID of Sennar Horseman?
deMercSudaneseRider — the name scenario triggers, AI scripts and mods use.
Hit points
1,000
Cost
Coin400
Train time
60 s
Speed
6.25

Heavy hand cavalry mercenary from Sudan with many hitpoints and dual armor. Good against light infantry and artillery.

Population
4
Line of sight
24
Ranged resist
20%
Siege resist
30%
Available from
IIIFortress
XP when killed
40
Game ID
deMercSudaneseRider

In the game's words

How to use it

The Sennar Horseman is a mercenary heavy cavalry unit. Like the Lifidi Knight, it has a powerful melee attack as well as armor against both melee and ranged attacks, making it an immensely versatile unit.

History

The Sennar Sultanate (16th-19th centuries) in modern-day Sudan was a feudal society that relied on local magnates to raise armies when a conflict arose. The main metric along which military power in Sennar was measured was in the strength of mounted cavalry. These heavily armored riders were the pride of their armies, and their influence was such that for reasons of self-preservation they delayed the integration of firearms into Sennar armies, much to the Sultanate’s detriment.

From the game's History encyclopedia (Mercenaries).

Sennar Horseman, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee32 melee1.5 s—×2 vs Artillery
Siege55 siege3 s——
Tramplearea 321.3 melee2 s—×2 vs Artillery

Trained at

Civilizations

EthiopiansHausaOttomans

Home City cards that ship it

Cards and technologies that change it

Blue Nile TiesMercenary: Influence cost −15%, Coin cost −15%, train time −15%
Dutch States ArmyMercenary: train time −15%, speed +7%
German Mercenary ContractsMercenary: hit points +20%, damage +20%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Improved MercenariesMercenary: hit points +15%, damage +15%
Loyal WarriorsMercenary: Influence cost −15%, Coin cost −15%
Loyal WarriorsMercenary: Coin cost −15%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
New YorkMercenary: hit points +25%, damage +25%
Outlaw CombatMercenary: hit points +15%, damage +15%
Outlaw CombatMercenary: hit points +15%, damage +15%
PhilhellenismMercenary: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, train time −10%
Sahelian KingdomsMercenary: hit points +10%, damage +10%
The Mercenary ContractorMercenary: hit points +50%, damage +50%
Wallenstein's ContractsMercenary: Coin cost −15%, train time −10%
Yemeni RelationsMercenary: Coin cost −5%, Coin cost −3%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%

…and 52 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).