AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Artillery · Fortress Age

Flaming Arrow

Flaming Arrow (proto ID ypFlamingArrow) is an artillery unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 175 hit points, ranged 75 every 6 s at range 28 (×3 vs Infantry, ×2 vs Building, ×5 vs Ship), 75% ranged resist. It costs 100 wood, 300 coin and takes 38 s to train at the Fort, American Citadel, Castle and 1 more. For the same resources it loses hardest to the Retainer (edge ×4.8) and beats the Chu Ko Nu hardest. 1 civilization has it.

Quick answers (5)
What counters Flaming Arrow in AoE3?
For the same resources, Retainer (×4.8), Veteran Oprichnik (×4.7), Kanya Horseman (×4.6) and Steppe Rider (×3.9) beat it hardest among regular units (base stats, AoE3: Definitive Edition 100.19.18309).
What is Flaming Arrow good against?
For the same resources it beats Chu Ko Nu (×2.8), Bersagliere (×2.3), Sharpshooter (×2.1) and Forest Prowler (×2) hardest.
How much does Flaming Arrow cost in AoE3?
100 wood, 300 coin; 38 s to train; 4 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Flaming Arrow?
Japanese.
What is the proto ID of Flaming Arrow?
ypFlamingArrow — the name scenario triggers, AI scripts and mods use.
Hit points
175
Cost
Coin300Wood100
Train time
38 s
Speed
3

Japanese cannon that shoots an exploding arrow. Better against infantry and artillery than buildings.

Population
4
Line of sight
34
Ranged resist
75%
Available from
IIIFortress
XP when killed
40
Game ID
ypFlamingArrow

In the game's words

How to use it

The Flaming Arrow is a light Japanese cannon that fires its namesake, a flaming arrow that wreaks havoc on enemy infantry and siege units. It can be constructed at a Castle.

History

The flaming arrow was exactly what its name suggests, a barbed projectile fired, in most cases, from a European cannon, as the Japanese had not developed effective artillery of their own. Each arrow was wrapped with a flammable covering and ignited. There was also a more explosive version, on which gunpowder was encased in a ball located just below the barbed tip. When fired, a flaming arrow would bury itself in the wood of a gate or wall and burn, hopefully setting the whole structure ablaze. Japanese daimyo, Tokugawa Ieyasu, had a keen interest in building more advanced artillery for his armies. He leveraged his connections with English and Dutch traders to import a variety of European model cannons. It is believed that he utilized these weapons, as well as the flaming arrow, in sieges during the famous Sekigahara campaign of 1600 that eventually led to the establishment of the Tokugawa Shogunate.

From the game's History encyclopedia (Artillery).

Flaming Arrow, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Cannonarea 275 siege6 s28×3 vs Infantry×2 vs Building×5 vs Ship×0.5 vs Arrow Knight

Counters, worked out

Armies of equal cost, base stats (no upgrades or cards). "Edge" = how many times the winner's spending the loser would need to draw. This unit hits an area, so one-on-one figures understate it against groups.

Flaming Arrow beats

Beats Flaming Arrow

How this is worked out

Each hit: damage × every multiplier that matches the target's types × (1 − the target's resist to that damage). Two ranged units trade shots; against a melee-only unit the better of ranged and melee is used. Damage per second = hit ÷ seconds between attacks.

Armies bought with the same resources fight by Lanchester's square law: strength = (resources ÷ unit cost)² × damage per second × hit points. The edge is the square root of the strength ratio. All matchups.

Home City cards that ship it

Cards and technologies that change it

Exalted Flaming Arrowhit points +50%, damage +50%, range (Cannon) +2, line of sight +2
Honored Flaming Arrowdamage +25%, hit points +25%, damage bonus against Artillery +0.5
Veteran BatteryCoin cost −15%, Wood cost −15%, train time −30%
Artillery HitpointsArtillery: hit points +15%
BakufuArtillery: train time +10%
Engineering SchoolArtillery: train time −30%
Flying BatteryArtillery: speed +1.1
Gunner's QuadrantArtillery: line of sight +6
Heated ShotArtillery: damage bonus against Ship +50%
Italian FirearmsArtillery: area of damage (Cannon) +25%, area of damage (Solid) +25%, area of damage (Explosive) +25%
Knox's Continental ArtilleryArtillery: train time −10%, hit points +10%
LantakasArtillery: damage +15%
Marion's DiversionsArtillery: speed +5%
Plan of VeracruzArtillery: line of sight +4
Professional GunnersArtillery: hit points +10%
Siege AttackArtillery: damage +15%
Siege CombatArtillery: damage +15%, hit points +15%
Siege HitpointsArtillery: hit points +15%
Smokeless PowderArtillery: damage +5%
Somali Ajuran EngineersArtillery: damage bonus against Frontier Fortification +20%
TEAM Engineering SchoolArtillery: train time −15%
TEAM Odzutsu MortarsArtillery: damage +10%
TopçularArtillery: damage +15%, hit points +15%
TrunionArtillery: speed +15%
WampumUnit: XP for building +35%, train time −20%; Artillery: train time +15%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7

…and 3 more that change every Artillery.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).