AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Other · Colonial Age

Shotel Warrior

Shotel Warrior (proto ID deShotelWarrior) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 160 hit points, melee 13 every 1.2 s (×1.25 vs Light Infantry), 10% ranged resist. It costs 55 food, 50 coin and takes 27 s to train at the Fort, Battle Canoe, American Citadel and 1 more. 2 civilizations have it.

Quick answers (3)
How much does Shotel Warrior cost in AoE3?
55 food, 50 coin; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Shotel Warrior?
Ethiopians and Portuguese.
What is the proto ID of Shotel Warrior?
deShotelWarrior — the name scenario triggers, AI scripts and mods use.
Hit points
160
Cost
Food55Coin50
Train time
27 s
Speed
6.25

Fast moving shock trooper that attacks quickly with two curved swords. Good against light infantry.

Population
1
Line of sight
12
Ranged resist
10%
Available from
IIColonial
XP when killed
11
Game ID
deShotelWarrior

In the game's words

How to use it

The Shotel Warrior is a unique Ethiopian fast shock infantry unit. It is available starting in the Commerce Age and is effective against ranged infantry but weak against heavy infantry and light cavalry.

History

Shotels are deadly blades whose unique curvature reflects their original derivation from agricultural tools. Unique to East Africa and with a heritage dating back to the medieval Ethiopian kingdoms, shotels retained relevance as multipurpose weapons whose distinct shape permitted them to slash as well as circumvent obstacles to inflict unexpected puncture wounds.

From the game's History encyclopedia (Infantry).

Shotel Warrior, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee13 melee1.2 s—×1.25 vs Light Infantry
Siege11 siege3 s——

Home City cards that ship it

Cards and technologies that change it

Champion Infantryhit points +25%, damage +25%, train time −15%
Elite Infantryhit points +25%, damage +25%, train time −15%
Hand Infantry Combathit points +15%, damage +15%
Legendary Infantryhit points +50%, damage +50%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
Junín HussarsCoyote Man: train time −30%, speed +5%
PancerzCoyote Man: ranged resist +0.1
PillageCoyote Man: damage bonus against Building +25%
TEAM Hand Cavalry AttackCoyote Man: damage +15%
CouriersLight Infantry: train time −45%
Fencing SchoolLight Infantry: train time −40%
Fencing SchoolLight Infantry: train time −40%
Fencing SchoolLight Infantry: train time −40%
Germans-only extra +5% cavalry attackLight Infantry: damage +5%
HualcanaLight Infantry: resist +0.05
Italian-only extra +5% Cavalry hitpointsLight Infantry: damage +5%
Liberation MarchLight Infantry: train time −35%, speed +5%
Liberation MarchLight Infantry: train time −35%, speed +5%
Matrakci SchoolLight Infantry: train time −30%
Quechuan DietLight Infantry: train time −15%
Royal Fencing SchoolLight Infantry: train time −40%
Royal Fencing SchoolLight Infantry: train time −40%
Standing ArmyLight Infantry: train time −25%
Standing ArmyLight Infantry: train time −25%
Sudanese Quilted ArmorLight Infantry: hand resist +0.1
TEAM Cavalry AttackLight Infantry: damage +10%
TEAM Cavalry AttackLight Infantry: damage +10%
TEAM Kamchatka ExpeditionsLight Infantry: hit points +10%, line of sight +4
TEAM MustangsLight Infantry: Coin cost −10%, Wood cost −10%, Food cost −10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%

…and 16 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).