AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Colonial Age

War Camp

War Camp (proto ID deWarCamp) is a building in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 2,500 hit points. It costs 200 wood and takes 30 s to build. 2 civilizations have it.

Quick answers (3)
How much does War Camp cost in AoE3?
200 wood; 30 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have War Camp?
Ethiopians and Hausa.
What is the proto ID of War Camp?
deWarCamp — the name scenario triggers, AI scripts and mods use.
Hit points
2,500
Cost
Wood200
Build time
30 s
Line of sight
12

Trains and upgrades African regular units.

Siege resist
0%
Available from
IIColonial
XP when killed
40
Game ID
deWarCamp

In the game's words

How to use it

The War Camp is a unique African military production building. It is available in the Commerce Age, and can train both infantry and cavalry units.

History

Societies across the vast African continent employed a diverse array of military unit types varying by culture, resources, and often most crucially, climate. While some biomes were inhospitable to horses, for example, mounts were indispensable in regions such as North Africa and the Sahara that were dominated by plains and deserts. Military forces established camps for quartering, organizing, and training new recruits in the fashion that best suited their region.

From the game's History encyclopedia (Buildings).

War Camp, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Gaanancican train Akan Ankobia
TEAM House of Romanovhit points +100%
TEAM ReichsritterWood cost −25%
TEAM Spanish RoadWood cost −25%
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).