AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Ship · Colonial Age

Sloop

Sloop (proto ID deSloop) is a ship unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 750 hit points, ranged 110 every 3 s at range 22, 50% ranged resist. It costs 200 wood, 200 coin and takes 40 s to train at the Dock. 6 civilizations have it.

Quick answers (3)
How much does Sloop cost in AoE3?
200 wood, 200 coin; 40 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Sloop?
United States, Mexicans, Poles, Germans, Portuguese and Spanish.
What is the proto ID of Sloop?
deSloop — the name scenario triggers, AI scripts and mods use.
Hit points
750
Cost
Coin200Wood200
Train time
40 s
Speed
9.25

Sloop. Small and nimble warship. Good at exploring, fishing or transport.

Population
0
Line of sight
28
Ranged resist
50%
Build limit
5
Available from
IIColonial
XP when killed
40
Game ID
deSloop

In the game's words

How to use it

The Sloop replaces the Caravel and is unique to the United States. It is available starting in the Commerce Age and, like the Caravel, is an effective early warship also capable of fishing. Instead of a broadside ability, the Sloop has a charged attack that is automatically used on its first target in a battle. Sloops are faster than Caravels and have a higher attack range, but are less durable against attacks.

History

During the American Revolution and the following years, the young nation faced a vast problem: it had no navy, leaving it vulnerable to sea blockades, bombardment, and piracy. Small war vessels like sloops and their cousins, cutters and schooners, formed a key part of the American navy during its early years. Vessels such as the USS Hannah, the Franklin, the Warren, the Hancock, and the Lee used their superior mobility to even the odds against formidable opponents, and still hold an esteemed place in the nautical lore of the northeast United States.

From the game's History encyclopedia (Ships).

Sloop, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 1110 siege3 s22×0.5 vs Artillery

Trained at

Civilizations

United StatesMexicansPolesGermansPortugueseSpanish

Home City cards that ship it

Cards and technologies that change it

Baltic Sea Tradeauto gather oldenburg rate set to 0.2
Colombian Navyhit points +15%, damage +15%, becomes available
Cossack Navybecomes available, can train Cossack Daredevil, can train Haidamaka Rifleman, can train Settler
Virginia Oakhit points +15%
ArmadaWar Ship: hit points +20%, line of sight +2
Artificial IslandsWar Ship: Wood cost −35%
Cipactli WorshipWar Ship: hit points +10%, damage +10%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, range (Ranged Attack Contained) +2, range (Charge Broadside) +2, line of sight +2, damage +15%
European CannonsWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Flaming ArrowsWar Ship: damage +30%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Improved WarshipsWar Ship: hit points +25%, damage +25%
Naval GunnersWar Ship: damage +20%
Naval GunnersWar Ship: damage +20%
Navigation SchoolWar Ship: train time −20%, Coin cost −20%, Wood cost −20%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Offshore SupportWar Ship: range (Broadside) +2, range (Siege) +2, range (Ranged) +2, range (Roundel) +2, range (Roundel Pierce) +2, line of sight +2, damage +15%
Rawhide CoversWar Ship: hit points +30%
Royal Naval AcademyWar Ship: train time −25%, Wood cost −25%
TEAM Cold Water PortWar Ship: Wood cost −15%, Coin cost −15%
TEAM Improved WarshipsWar Ship: hit points +10%, damage +10%
Collective EconomyFishing Boat: gathering Whale rate +50%
Duty-free AreaFishing Boat: gathering Whale rate +10%, gathering Fish rate +10%
Economic TheoryFishing Boat: gathering Whale rate +10%, gathering Fish rate +10%
Excessive TaxationFishing Boat: gathering Whale rate +50%
Excessive TaxationFishing Boat: gathering Whale rate +50%
Excessive TributeFishing Boat: gathering Whale rate +50%
Excessive TributeFishing Boat: gathering Whale rate +50%
Fazogli GoldFishing Boat: gathering Whale rate +20%
Fish MarketFishing Boat: gathering Fish rate +25%, gathering Whale rate +20%
Fish MarketFishing Boat: gathering Fish rate +25%, gathering Whale rate +20%
Fish MarketFishing Boat: gathering Whale rate +20%, gathering Fish rate +25%
Fish MarketFishing Boat: gathering Whale rate +20%, gathering Fish rate +25%
French AlliesFishing Boat: gathering Whale rate +5%, gathering Fish rate +5%
Gill NetsFishing Boat: gathering Fish rate +15%, gathering Whale rate +15%
Large Scale FarmingFishing Boat: gathering Whale rate +35%
Long LinesFishing Boat: gathering Fish rate +30%, gathering Whale rate +30%
Mountain State Gold RushFishing Boat: gathering Whale rate +40%
Pennsylvania PoundFishing Boat: gathering Whale rate −10%
Rendering PlantFishing Boat: gathering Fish rate +30%, gathering Whale rate +25%
Rendering PlantFishing Boat: gathering Fish rate +30%, gathering Whale rate +25%
Rendering PlantFishing Boat: gathering Whale rate +25%, gathering Fish rate +30%

…and 38 more that change every War Ship.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).