AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Sudanese Dervish

Sudanese Dervish (proto ID deNatSudaneseDervish) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 110 hit points, melee 12 every 1 s (×3 vs Heavy Infantry), 15% ranged resist. It costs 50 food, 50 wood and takes 30 s to train at the Native Embassy and Trading Post. 1 civilization has it.

Quick answers (3)
How much does Sudanese Dervish cost in AoE3?
50 food, 50 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Sudanese Dervish?
Ethiopians.
What is the proto ID of Sudanese Dervish?
deNatSudaneseDervish — the name scenario triggers, AI scripts and mods use.
Hit points
110
Cost
Food50Wood50
Train time
30 s
Speed
5

Fast Sudanese infantry which tosses knives from range to inflict melee damage. Attacks faster at close range. Good against heavy infantry, particularly in melee.

Population
0
Line of sight
16
Ranged resist
15%
Build limit
15
Available from
IIColonial
XP when killed
10
Game ID
deNatSudaneseDervish

In the game's words

How to use it

The Dervish is a powerful but fragile Sudanese spearman unit who also hurls a throwing knife at short range. Dervishes attack melee units faster as their hit points decrease, and attack ranged units faster when they are within a certain distance.

History

Dervish was a name given to members of the Mahdist movement, an Islamic ascetic sect. Known for their piety, white robes with colored rectangles, and whirling dance, Dervishes could be as powerful on the battlefield as they were spiritual.

From the game's History encyclopedia (Native Warriors).

Sudanese Dervish, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee12 melee1 s—×0.5 vs Coyote Man×0.5 vs Heavy Cavalry×3 vs Heavy Infantry
Siege8 siege3 s——

Trained at

Civilizations

Ethiopians

Cards and technologies that change it

Champion Sudanesehit points +35%, damage +35%
Sudanese Warrior Societieshit points +25%, damage +25%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Somali Oryx Hide ShieldsInfantry: ranged resist +0.05
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
YogaInfantry: damage +5%
ZamindarsInfantry: train time −20%
Black ArrowNative Warrior: train time −85%
Cherokee War CeremonyNative Warrior: speed +20%
Chimayó GenizariosNative Warrior: train time −10%
Cree KinshipNative Warrior: train time −45%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%

…and 61 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).