AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Tupi Blackwood Archer

Tupi Blackwood Archer (proto ID NatMercBlackwoodArcher) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 80 hit points, ranged 19 every 1.5 s at range 20 (×2 vs Heavy Infantry, ×2.5 vs Light Cavalry, ×2.5 vs Ranged Shock Infantry); melee 16 every 1.5 s (×2 vs Heavy Infantry, ×2 vs Light Cavalry, ×2 vs Ranged Shock Infantry), 10% ranged resist. It costs 50 food, 50 wood and takes 30 s to train. 4 civilizations have it.

Quick answers (3)
How much does Tupi Blackwood Archer cost in AoE3?
50 food, 50 wood; 30 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Tupi Blackwood Archer?
Inca, Italians, Dutch and Portuguese.
What is the proto ID of Tupi Blackwood Archer?
NatMercBlackwoodArcher — the name scenario triggers, AI scripts and mods use.
Hit points
80
Cost
Food50Wood50
Train time
30 s
Speed
4

Long-range, accurate native archer. Good against infantry.

Population
0
Line of sight
22
Ranged resist
10%
Build limit
15
Available from
IIColonial
XP when killed
10
Game ID
NatMercBlackwoodArcher

In the game's words

How to use it

Mercenaries are much stronger versions of native auxiliaries, standard or unique units. For a sum of coin they can be hired from the Home City as well as respective Mercenary training buildings of your civilization (i.e. Taverns, Saloons, Monasteries, Palaces, or Lombards). Make sure to check its tooltip at the game start to see what Mercenaries are available. Their selection per map is fully random. Typical Mercenary counter units are Spies, Native Scouts, Inquisitors, Disciples.

History

Tupi warriors wore little or no clothing when they went into battle, though often they would paint themselves red or black. They would not fight after dark, but dawn would bring the sound of their horns calling the warriors to fight. The Tupi primarily used bows, which they fired rapidly and with an accuracy that amazed the Europeans - mostly Portuguese, Spanish and Dutch - who encountered them. Fighting between family groups was commonplace among the Tupi, and they did not hesitate to add the European invaders to the list of their enemies.

From the game's History encyclopedia (Native Warriors).

Tupi Blackwood Archer, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged19 ranged1.5 s20×0.6 vs Cavalry×2 vs Heavy Infantry×2.5 vs Light Cavalry×0.6 vs Light Infantry×2.5 vs Ranged Shock Infantry
Melee16 melee1.5 s—×0.75 vs Cavalry×2 vs Heavy Infantry×2 vs Light Cavalry×0.75 vs Light Infantry×2 vs Ranged Shock Infantry
Siege10 siege3 s——

Civilizations

IncaItaliansDutchPortuguese

Home City cards that ship it

Cards and technologies that change it

Champion Tupidamage +35%, hit points +35%
Tupi Warrior Societiesdamage +25%, hit points +25%
Black ArrowNative Warrior: train time −85%
Chimayó GenizariosNative Warrior: train time −10%
Czartoryski PatronageNative Warrior: hit points +50%, damage +50%
Exalted NativesNative Warrior: hit points +50%, damage +50%
Indian FriendshipNative Warrior: train time −10%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Legendary Native WarriorsNative Warrior: hit points +50%, damage +50%
Leszczyński AlliancesNative Warrior: Wood cost −20%, Coin cost −20%, Food cost −20%, build limit +20%
Louverture LiberationNative Warrior: build limit +20%, speed +5%
Loyal WarriorsNative Warrior: Influence cost −15%
Loyal WarriorsNative Warrior: Food cost −15%, Wood cost −15%, Coin cost −15%
Native AllianceNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, build limit +20%
Native AllianceNative Warrior: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, build limit +20%
Native Warrior AttackNative Warrior: damage +30%, train time −25%
Native Warrior CombatNative Warrior: hit points +15%, damage +15%
Native Warrior ConscriptionNative Warrior: build limit +20%, Wood cost −25%, Coin cost −25%, Food cost −25%
Native Warrior HitpointsNative Warrior: hit points +30%, speed +10%
Native Warrior HitpointsNative Warrior: hit points +30%, speed +10%
Native WarriorsNative Warrior: Wood cost −25%, Coin cost −25%, Food cost −25%
Native WarriorsNative Warrior: Food cost −25%, Wood cost −25%, Coin cost −25%
Sahelian KingdomsNative Warrior: hit points +15%, damage +15%
SevitesNative Warrior: health regeneration set to 0.25
TEAM French Auxiliaries CombatNative Warrior: hit points +10%, damage +10%
TEAM Native Weapon TradeNative Warrior: build limit +20%
Wilderness WarfareNative Warrior: hit points +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%

…and 52 more that change every Native Warrior.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).