AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Vistula Uhlan

Vistula Uhlan (proto ID deREVPolishLancer) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 190 hit points, melee 28 every 1.5 s (×1.5 vs Infantry), 20% ranged resist. It costs 150 food and takes 35 s to train at the Fort, Galleon, Stable and 2 more. 1 civilization has it.

Quick answers (3)
How much does Vistula Uhlan cost in AoE3?
150 food; 35 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Vistula Uhlan?
Poles.
What is the proto ID of Vistula Uhlan?
deREVPolishLancer — the name scenario triggers, AI scripts and mods use.
Hit points
190
Cost
Food150
Train time
35 s
Speed
6.75

Revolutionary Polish lancer that is good against infantry.

Population
1
Line of sight
15
Ranged resist
20%
Available from
IIColonial
XP when killed
15
Game ID
deREVPolishLancer

Attacks

AttackDamageEveryRangeMultipliers
Melee28 melee1.5 s—×0.5 vs Heavy Infantry×1.5 vs Infantry
Siege10 siege3 s——
Tramplearea 320 melee2 s—×0.5 vs Heavy Infantry×1.5 vs Infantry

Home City cards that ship it

Cards and technologies that change it

Ducal Armyhit points +15%, damage +15%
Duchy of Warsawbecomes available, hit points +50%, damage +50%
National Cavalryrange (Melee) +1, range (Melee (defend)) +1, range (Trample) +1
Poniatowski's Legionpopulation −1
BlandenguesHand Cavalry: Coin cost −20%, Wood cost −20%, Food cost −20%
Hand Cavalry AttackHand Cavalry: damage +15%
Hand Cavalry HitpointsHand Cavalry: hit points +15%
Hand Infantry / Hand Cavalry HitpointsHand Cavalry: hit points +15%
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Morning StarHand Cavalry: damage bonus against Guardian +2
PancerzHand Cavalry: ranged resist +0.1
PillageHand Cavalry: damage bonus against Building +25%
Plan of Casa MataHand Cavalry: speed +5%
TEAM Hand Cavalry AttackHand Cavalry: damage +15%
CaballerosLancer: damage bonus against Infantry +1, range (Melee) +1, range (Trample) +1, range (Melee (defend)) +1, range (Lance Charge) +1, range (Charge) +1
Cavalry CuirassHeavy Cavalry: hit points +10%
Germans-only extra +5% cavalry attackHeavy Cavalry: damage +5%
Italian-only extra +5% Cavalry hitpointsHeavy Cavalry: damage +5%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
TEAM Cavalry AttackHeavy Cavalry: damage +10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%

…and 39 more that change every Hand Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).