AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Discovery Age

Folwark

Folwark (proto ID deFolwark) is a building in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 2,500 hit points. It costs 200 wood and takes 20 s to build. 1 civilization has it.

Quick answers (3)
How much does Folwark cost in AoE3?
200 wood; 20 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Folwark?
Poles.
What is the proto ID of Folwark?
deFolwark — the name scenario triggers, AI scripts and mods use.
Hit points
2,500
Cost
Wood200
Build time
20 s
Line of sight
12

Infinite food source that supports 10 population and can train basic soldiers. Can be upgraded with specializations.

Population space
+10
Siege resist
0%
Build limit
15
Available from
IDiscovery
XP when killed
80
Game ID
deFolwark

In the game's words

How to use it

The Folwark is a unique Polish farming building available from the start. It replaces the Mill and supports 5 gatherers as well as 10 population slots. In the second age, each Folwark can be individually upgraded to a specialization of your choice for a wood cost. These specializations variably allow you to unlock Livestock herding, extended military training or more farming slots. It is possible to downgrade and upgrade every Folwark. The standard Folwark is also able to train a few military units for defense or early surprise attacks. Finally, some reinforcements from the Polish Home City become stronger based on your total number of Folwarks.

History

The economy of the Polish-Lithuanian Commonwealth primarily relied on the export of grains produced by agricultural estates called Folwarks. Originally created by Monasteries, these estates were gradually taken over by nobles, who forced peasants to work the fields. While this type of feudalism was in decline in 15th century Western Europe, Eastern Europe adopted a more radical phase of serfdom. Grain exports from the ports of Gdańsk and Elbląg initially created great profits all across Europe. However, in the 17th century this excessive supply of grain caused revenues to fall. Political instability and the nobility’s refusal to modernize effectively prevented industrialization in Poland-Lithuania. Nevertheless, the Folwark system legally continued to exist until the 20th century.

From the game's History encyclopedia (Buildings).

Folwark, from the game's History

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

HyggeColony Building: hit points +20%, health regeneration set to 0.1
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%
Advanced FolwarksFolwark: Wood cost −20%, hit points +100%, population space +5

…and 5 more that change every Farm.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).