AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Yoruba Eso Rider

Yoruba Eso Rider (proto ID deNatMercYorubaRider) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 200 hit points, melee 35 every 2 s (×1.5 vs Artillery, ×1.5 vs Infantry), 55% melee resist, 55% ranged resist. It costs 90 food, 90 coin and takes 20 s to train. 3 civilizations have it.

Quick answers (3)
How much does Yoruba Eso Rider cost in AoE3?
90 food, 90 coin; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Yoruba Eso Rider?
British, Hausa and French.
What is the proto ID of Yoruba Eso Rider?
deNatMercYorubaRider — the name scenario triggers, AI scripts and mods use.
Hit points
200
Cost
Food90Coin90
Train time
20 s
Speed
7.5

Quick-training and fast moving powerful lancer that slowly loses hitpoints. Attacks faster as he loses hitpoints.

Population
0
Line of sight
15
Melee resist
55%
Ranged resist
55%
Available from
IIColonial
XP when killed
18
Game ID
deNatMercYorubaRider

Attacks

AttackDamageEveryRangeMultipliers
Melee35 melee2 s—×1.5 vs Artillery×0.67 vs Heavy Infantry×1.5 vs Infantry×0.25 vs Villager
Siege15 siege3 s——
Tramplearea 323.33 melee2.5 s—×1.5 vs Artillery×0.67 vs Heavy Infantry×1.5 vs Infantry×0.25 vs Villager

Civilizations

BritishHausaFrench

Home City cards that ship it

Cards and technologies that change it

Champion Yorubahit points +35%, damage +35%
SevitesNative Warrior: health regeneration set to 0.25; health regeneration −0.6
Yoruba Alliancebecomes available, population +2, build limit +20
Yoruba Warrior Societieshit points +25%, damage +25%, train time −50%
Yoruba Wrestlinghealth regeneration −25%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Navajo WeavingCavalry: hit points +5%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Shaman DrumsCavalry: train time −10%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeCavalry: train time −20%

…and 68 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).