AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Yoruba Oyo Legionary

Yoruba Oyo Legionary (proto ID deNatMercYorubaLegionary) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 220 hit points, ranged 26 every 3 s at range 16; melee 16 every 1.5 s (×3 vs Cavalry, ×2.2 vs Light Infantry), 25% ranged resist. It costs 90 food, 90 wood and takes 50 s to train. 3 civilizations have it.

Quick answers (3)
How much does Yoruba Oyo Legionary cost in AoE3?
90 food, 90 wood; 50 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Yoruba Oyo Legionary?
British, Hausa and French.
What is the proto ID of Yoruba Oyo Legionary?
deNatMercYorubaLegionary — the name scenario triggers, AI scripts and mods use.
Hit points
220
Cost
Food90Wood90
Train time
50 s
Speed
4

Very powerful, but slow training heavy ranged javelin infantry. Attacks closer targets faster. Carries a large shield for extra protection against ranged attacks. Good against cavalry.

Population
0
Line of sight
20
Ranged resist
25%
Available from
IIColonial
XP when killed
18
Game ID
deNatMercYorubaLegionary

Attacks

AttackDamageEveryRangeMultipliers
Ranged26 ranged3 s16—
Melee16 melee1.5 s—×3 vs Cavalry×2.2 vs Light Infantry
Siege16 siege3 s——

Civilizations

BritishHausaFrench

Home City cards that ship it

Cards and technologies that change it

Champion Yorubahit points +35%, damage +35%
Yoruba Alliancebecomes available, population +1, build limit +30
Yoruba Warrior Societieshit points +25%, damage +25%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%

…and 51 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).