AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Native warrior · Colonial Age

Yoruba Oyo Legionary

Yoruba Oyo Legionary (proto ID deNatYorubaLegionary) is a native warrior unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 220 hit points, ranged 26 every 3 s at range 16; melee 16 every 1.5 s (×3 vs Cavalry, ×2.2 vs Light Infantry), 25% ranged resist. It costs 90 food, 90 wood and takes 50 s to train at the Native Embassy and Trading Post. 1 civilization has it.

Quick answers (3)
How much does Yoruba Oyo Legionary cost in AoE3?
90 food, 90 wood; 50 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Yoruba Oyo Legionary?
Hausa.
What is the proto ID of Yoruba Oyo Legionary?
deNatYorubaLegionary — the name scenario triggers, AI scripts and mods use.
Hit points
220
Cost
Food90Wood90
Train time
50 s
Speed
4

Very powerful, but slow training heavy ranged javelin infantry. Attacks closer targets faster. Carries a large shield for extra protection against ranged attacks. Good against cavalry.

Population
0
Line of sight
20
Ranged resist
25%
Build limit
8
Available from
IIColonial
XP when killed
18
Game ID
deNatYorubaLegionary

In the game's words

How to use it

The Oyo Legionary is a powerful Yoruba heavy infantry unit who wields a javelin. Oyo Legionaries attack closer targets faster, carry shields for protection against ranged attacks, and are effective against cavalry units.

History

Oyo infantry were among the most organized and formidable fighting forces on the African continent during the early modern period. Reminiscent to their counterparts in Imperial Rome over a millennium prior, they were issued standardized equipment: a shield, an ida sword, and javelins. Oyo infantry sometimes poisoned their blades, lending themselves an extra dimension of power and danger on the battlefield.

From the game's History encyclopedia (Native Warriors).

Yoruba Oyo Legionary, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Ranged26 ranged3 s16—
Melee16 melee1.5 s—×3 vs Cavalry×2.2 vs Light Infantry
Siege16 siege3 s——

Trained at

Civilizations

Hausa

Cards and technologies that change it

Champion Yorubahit points +35%, damage +35%
Yoruba Warrior Societieshit points +25%, damage +25%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
Ignatian SpiritualityUnit Class: hit points +5%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Cree TanningInfantry: hit points +5%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Navajo WeavingInfantry: hit points +5%

…and 61 more that change every Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).