Infantry · Colonial Age
Zweihänder
Zweihänder (proto ID ypConsulateZweihander) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 240 hit points, melee 20 every 1.5 s (×3 vs Cavalry, ×2 vs Light Infantry), 20% melee resist. It costs 75 food, 125 coin and takes 45 s to train. 4 civilizations have it.
Quick answers (3)
- How much does Zweihänder cost in AoE3?
- 75 food, 125 coin; 45 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
- Which civilizations have Zweihänder?
- Chinese, Indians, Japanese and Spanish.
- What is the proto ID of Zweihänder?
- ypConsulateZweihander — the name scenario triggers, AI scripts and mods use.
Heavy swordsman with a sweep attack.
- Population
- 2
- Line of sight
- 12
- Melee resist
- 20%
- Available from
- IIColonial
- XP when killed
- 20
- Game ID
ypConsulateZweihander
In the game's words
How to use it
Doppelsoldners are a unique German infantry unit with high hitpoints and a sweeping attack that does area damage. Available in the Commerce Age, they are devastating in melee combat and tough enough to take on cavalry. Their attacks against buildings are also effective. They are expensive to produce and take more population slots than a Halberdier, but the damage they do is worth it!
History
Doppelsoldners were a group of specialized Landsknechts, whose role was to charge lines of pike and halberds. They were actually mercenaries that fought under Maximilian II. They were armed with halberds, arquebuses, and long two-handed swords (zweihanders). They stood in the front ranks and earned double the normal pay (and their name) from the privilege of breaking up ranks of pike. Dress in this era was flamboyant, and Doppelsoldners are depicted with striped leggings, puffy sleeves (for mobility), large or elaborately plumed hats, and richly slashed and decorated uniforms.
From the game's History encyclopedia (Infantry).
Attacks
| Attack | Damage | Every | Range | Multipliers |
|---|---|---|---|---|
| Meleearea 2 | 20 melee | 1.5 s | — | ×3 vs Cavalry×2 vs Light Infantry |
| Siege | 60 siege | 3 s | — | — |
| Melee (cover)area 2 | 10 melee | 1.5 s | — | ×3 vs Cavalry×2 vs Light Infantry |
Cards and technologies that change it
…and 30 more that change every Heavy Infantry.
Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).