AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Infantry · Colonial Age

Zweihänder

Zweihänder (proto ID ypConsulateZweihander) is an infantry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 240 hit points, melee 20 every 1.5 s (×3 vs Cavalry, ×2 vs Light Infantry), 20% melee resist. It costs 75 food, 125 coin and takes 45 s to train. 4 civilizations have it.

Quick answers (3)
How much does Zweihänder cost in AoE3?
75 food, 125 coin; 45 s to train; 2 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Zweihänder?
Chinese, Indians, Japanese and Spanish.
What is the proto ID of Zweihänder?
ypConsulateZweihander — the name scenario triggers, AI scripts and mods use.
Hit points
240
Cost
Food75Coin125
Train time
45 s
Speed
4.5

Heavy swordsman with a sweep attack.

Population
2
Line of sight
12
Melee resist
20%
Available from
IIColonial
XP when killed
20
Game ID
ypConsulateZweihander

In the game's words

How to use it

Doppelsoldners are a unique German infantry unit with high hitpoints and a sweeping attack that does area damage. Available in the Commerce Age, they are devastating in melee combat and tough enough to take on cavalry. Their attacks against buildings are also effective. They are expensive to produce and take more population slots than a Halberdier, but the damage they do is worth it!

History

Doppelsoldners were a group of specialized Landsknechts, whose role was to charge lines of pike and halberds. They were actually mercenaries that fought under Maximilian II. They were armed with halberds, arquebuses, and long two-handed swords (zweihanders). They stood in the front ranks and earned double the normal pay (and their name) from the privilege of breaking up ranks of pike. Dress in this era was flamboyant, and Doppelsoldners are depicted with striped leggings, puffy sleeves (for mobility), large or elaborately plumed hats, and richly slashed and decorated uniforms.

From the game's History encyclopedia (Infantry).

Zweihänder, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 220 melee1.5 s—×3 vs Cavalry×2 vs Light Infantry
Siege60 siege3 s——
Melee (cover)area 210 melee1.5 s—×3 vs Cavalry×2 vs Light Infantry

Civilizations

ChineseIndiansJapaneseSpanish

Cards and technologies that change it

CorseletHeavy Infantry: hit points +25%, speed −15%
TEAM House of BernadotteHeavy Infantry: hit points +15%
United States ArmyHeavy Infantry: hit points +15%, damage +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%
Quechuan MountaineeringInfantry: speed +10%
RansackInfantry: damage (Siege) +50%, damage (Mortar Building) +50%
Royal Fencing SchoolInfantry: train time −40%
Royal Fencing SchoolInfantry: train time −40%
Standing ArmyInfantry: train time −25%
Standing ArmyInfantry: train time −25%
TEAM Inca BridgesInfantry: speed +5%
TEAM Infantry HitpointsInfantry: hit points +10%
TEAM Yongle InfrastructureInfantry: speed +5%
Tilly's DisciplineInfantry: speed +20%, Coin cost +10%, Food cost +10%, Wood cost +10%
ZamindarsInfantry: train time −20%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%

…and 30 more that change every Heavy Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).