Worked out · AoE3: DE 100.19.18309
Best booming civilizations
No. 1: Indians (hands over 8,860), then Inca (8,790) and Lakota (8,010). All 24 civilizations ranked by what their start, economy cards and age-ups hand over by the Industrial Age.
| # | Name | Hands over | Note |
|---|---|---|---|
| 1 | 8,860 | start 1,550 + economy cards 4,710 + age-ups 2,600 | |
| 2 | 8,790 | start 1,450 + economy cards 5,900 + age-ups 1,440 | |
| 3 | 8,010 | start 1,300 + economy cards 1,510 + age-ups 5,200 | |
| 4 | 6,370 | start 1,100 + economy cards 2,550 + age-ups 2,720 | |
| 5 | 6,240 | start 1,200 + economy cards 2,750 + age-ups 2,290 | |
| 6 | 6,230 | start 1,280 + economy cards 2,450 + age-ups 2,500 | |
| 7 | 5,875 | start 1,750 + economy cards 2,070 + age-ups 2,055 | |
| 8 | 5,720 | start 1,290 + economy cards 2,130 + age-ups 2,300 | |
| 9 | 5,700 | start 1,150 + economy cards 2,050 + age-ups 2,500 | |
| 10 | 5,530 | start 1,300 + economy cards 1,410 + age-ups 2,820 | |
| 11 | 5,250 | start 1,400 + economy cards 1,550 + age-ups 2,300 | |
| 12 | 5,170 | start 1,200 + economy cards 1,750 + age-ups 2,220 | |
| 13 | 5,100 | start 1,150 + economy cards 1,650 + age-ups 2,300 | |
| 14 | 4,910 | start 1,100 + economy cards 1,910 + age-ups 1,900 | |
| 15 | 4,890 | start 1,680 + economy cards 2,710 + age-ups 500 | |
| 16 | 4,800 | start 1,370 + economy cards 1,050 + age-ups 2,380 | |
| 17 | 4,640 | start 1,400 + economy cards 300 + age-ups 2,940 | |
| 18 | 4,610 | start 1,450 + economy cards 1,810 + age-ups 1,350 | |
| 19 | 4,550 | start 1,200 + economy cards 1,000 + age-ups 2,350 | |
| 20 | 4,470 | start 1,350 + economy cards 900 + age-ups 2,220 | |
| 21 | 4,300 | start 1,200 + economy cards 1,100 + age-ups 2,000 | |
| 22 | 4,030 | start 1,300 + economy cards 1,305 + age-ups 1,425 | |
| 23 | 3,470 | start 1,530 + economy cards 0 + age-ups 1,940 | |
| 24 | 3,450 | start 1,250 + economy cards 0 + age-ups 2,200 |
How this is worked out
Start worth (resources, crates at what they hold, starting units at their cost) + the economy cards of the Boom plan on /builds (villagers at their cost, crates and livestock at what they hold, net of the card's price) + the age-ups that hand over the most on the way to the Industrial Age.
Assumptions: Gathering-rate and trickle cards count as 0 here (they pay over time); civilization bonuses are not valued.