Worked out · AoE3: DE 100.19.18309
Haudenosaunee builds
For the Haudenosaunee in AoE3: Definitive Edition 100.19.18309, the Fortress Age army that answers the most enemy units for the same resources is Aenna, Tomahawk and Kanya Horseman: between them they beat 98% of the 119 regular units of all civilizations out by then (average edge ×2.01). Colonial rush (Colonial Age): Tomahawk and Kanya Horseman, 88%. Boom (Industrial Age): Aenna, Tomahawk and Kanya Horseman, 98%. Treaty (Imperial Age): Aenna, Tomahawk, Kanya Horseman and Musket Rider, 98%.
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Quick answers (4)
- What is the best Haudenosaunee army in AoE3?
- Colonial Age: Tomahawk and Kanya Horseman (beats 88% of 77 units); Fortress Age: Aenna, Tomahawk and Kanya Horseman (beats 98% of 119 units); Industrial Age: Aenna, Tomahawk and Kanya Horseman (beats 98% of 123 units); Imperial Age: Aenna, Tomahawk, Kanya Horseman and Musket Rider (beats 98% of 123 units) — base stats, AoE3: Definitive Edition 100.19.18309.
- What beats the Haudenosaunee Fortress Age army?
- Veteran Halberdier (its best answer, Aenna, is at ×0.82), Maceman (its best answer, Tomahawk and is at ×1).
- Which cards should the Haudenosaunee send first?
- For the fast fortress: 3 Villagers, 3 Fishing Boats, 5 Villagers and 6 Kanya Horsemen.
- Which Haudenosaunee age-ups hand over the most?
- to the Colonial Age: The Wise Woman (≈ 400 resources); to the Fortress Age: The Chief (≈ 700 resources).
Colonial rush · Colonial Age
Army
Beats 88% of the 77 regular units out by the Colonial Age (average edge ×1.65), training the right one of them against each.
Age-ups
- II
The Wise Woman≈ 400
Cards to send, in order
- 1.I
3 VillagersEconomy · hands over ≈ 300 net - 2.I
3 Fishing BoatsEconomy · hands over ≈ 210 net - 3.II
4 Kanya HorsemenArmy · hands over ≈ 700 net - 4.II
7 AennasArmy · hands over ≈ 700 net - 5.II
7 Huron AlliesArmy · hands over ≈ 670 net - 6.II
Conservative TacticsUpgrade · helps Tomahawk - 7.II
War Hut Warrior AttackUpgrade · helps Tomahawk
The full deck (25 cards)
Fast Fortress · Fortress Age
Army
AennaInfantry · answers 36 enemy units
100
TomahawkInfantry · answers 41 enemy units
75
20
Kanya HorsemanCavalry · answers 40 enemy units
100
75
Beats 98% of the 119 regular units out by the Fortress Age (average edge ×2.01), training the right one of them against each.
Weak against
Veteran Halberdier×0.82
Maceman×1
Age-ups
- II
The Wise Woman≈ 400 - III
The Chief≈ 700
Cards to send, in order
- 1.I
3 VillagersEconomy · hands over ≈ 300 net - 2.I
3 Fishing BoatsEconomy · hands over ≈ 210 net - 3.II
5 VillagersEconomy · hands over ≈ 500 net - 4.III
6 Kanya HorsemenArmy · hands over ≈ 1,050 net - 5.III
10 AennasArmy · hands over ≈ 1,000 net - 6.III
5 Renegade FrenchArmy · hands over ≈ 1,000 net - 7.III
WampumUpgrade · helps Aenna, Tomahawk, Kanya Horseman - 8.III
Advanced War HutsUpgrade · helps Aenna, Tomahawk
The full deck (25 cards)
Boom · Industrial Age
Army
AennaInfantry · answers 37 enemy units
100
TomahawkInfantry · answers 41 enemy units
75
20
Kanya HorsemanCavalry · answers 43 enemy units
100
75
Beats 98% of the 123 regular units out by the Industrial Age (average edge ×2.05), training the right one of them against each.
Weak against
Veteran Halberdier×0.82
Maceman×1
Age-ups
- II
The Wise Woman≈ 400 - III
The Chief≈ 700 - IV
The Warrior≈ 800
Cards to send, in order
- 1.I
3 VillagersEconomy · hands over ≈ 300 net - 2.I
3 Fishing BoatsEconomy · hands over ≈ 210 net - 3.I
2 VillagersEconomy · hands over ≈ 200 net - 4.II
5 VillagersEconomy · hands over ≈ 500 net - 5.II
4 VillagersEconomy · hands over ≈ 400 net - 6.II
TEAM CalpulliEconomy · hands over ≈ 300 net - 7.III
Oneida SupportEconomy · gathering or trickle bonus - 8.III
WampumUpgrade · helps Aenna, Tomahawk, Kanya Horseman - 9.III
Advanced War HutsUpgrade · helps Aenna, Tomahawk - 10.IV
20 AennasArmy · hands over ≈ 2,000 net - 11.IV
18 Huron AlliesArmy · hands over ≈ 1,880 net
The full deck (25 cards)
Treaty · Imperial Age
Army
AennaInfantry · answers 36 enemy units
100
TomahawkInfantry · answers 41 enemy units
75
20
Kanya HorsemanCavalry · answers 43 enemy units
100
75
Musket RiderCavalry · answers 1 enemy units
55
100
Beats 98% of the 123 regular units out by the Imperial Age (average edge ×2.05), training the right one of them against each.
Weak against
Veteran Halberdier×0.82
Maceman×1
Age-ups
- II
The Wise Woman≈ 400 - III
The Chief≈ 700 - IV
The Warrior≈ 800 - V
The Eldera bonus
Cards to send, in order
- 1.I
Exotic HardwoodsEconomy · gathering or trickle bonus - 2.I
Fulling MillsEconomy · gathering or trickle bonus - 3.II
Astute TradingEconomy · gathering or trickle bonus - 4.II
Conservative TacticsUpgrade · helps Aenna, Tomahawk - 5.II
War Hut Warrior AttackUpgrade · helps Aenna, Tomahawk - 6.III
WampumUpgrade · helps Aenna, Tomahawk, Kanya Horseman, Musket Rider - 7.III
Advanced War HutsUpgrade · helps Aenna, Tomahawk - 8.III
Cavalry DamageUpgrade · helps Kanya Horseman, Musket Rider - 9.III
Cavalry HitpointsUpgrade · helps Kanya Horseman, Musket Rider
The full deck (25 cards)
What to train against the most common units
The Haudenosaunee unit that does best for the same resources against each of the 12 units most civilizations have (any age).
| Enemy unit | Train | Edge |
|---|---|---|
| ×1.72 | ||
| ×4 | ||
| ×3.83 | ||
| ×4 | ||
| ×4 | ||
| ×1.91 | ||
| ×3.21 | ||
| ×1.33 | ||
| ×2.6 | ||
| ×1.48 | ||
| ×2.95 | ||
| ×1.75 |
How this is worked out
Army: every mix of 2 (Colonial), 3 (Fortress, Industrial) or 4 (Treaty, Imperial) of the civ's own regular units out by that age is tried against every regular unit of every civilization out by then. Against each enemy the best unit of the mix counts, by its edge for the same resources (Lanchester's square law: strength = (resources ÷ cost)² × damage per second × hit points; edge = √ of the strength ratio, held between ×¼ and ×4). The mix with the highest geometric mean of those edges wins; "beats" = the share of enemy units where that edge is above ×1.
Age-ups: on the way, the choice that hands over the most (shipped units at their train cost, livestock and crates at what they hold, resources). Cards: economy first (villagers, crates, livestock, gathering and trickle bonuses), then the shipments of fighting units worth the most net of their price, then cards that raise hit points, damage, resists, range or speed of the army's units or cut their cost or train time. The Treaty plan keeps only cards that last (upgrades, gathering and trickle bonuses, building improvements), no one-off shipments. The deck adds more of the same by value, spread over the ages by the plan (an early plan keeps more early cards), at most 10 per age, 25 cards.
Not modelled: upgrades, civilization bonuses, range and speed (kiting), area damage beyond one target, abilities, maps, timing and the economy behind it. These plans are what the game's numbers favour, not build orders from top players.
Haudenosaunee: bonuses, units and every cardHaudenosaunee deck builder← All civilizations' builds