Worked out · AoE3: DE 100.19.18309
Mexicans builds
For the Mexicans in AoE3: Definitive Edition 100.19.18309, the Fortress Age army that answers the most enemy units for the same resources is Bandido, Soldado and Chinaco: between them they beat 98% of the 119 regular units of all civilizations out by then (average edge ×1.93). Colonial rush (Colonial Age): Desperado and Chinaco, 97%. Boom (Industrial Age): Bandido, Soldado and Chinaco, 98%. Treaty (Imperial Age): Bandido, Desperado, Soldado and Chinaco, 98%.
This section as JSON: /raw/builds.json
Quick answers (4)
- What is the best Mexicans army in AoE3?
- Colonial Age: Desperado and Chinaco (beats 97% of 77 units); Fortress Age: Bandido, Soldado and Chinaco (beats 98% of 119 units); Industrial Age: Bandido, Soldado and Chinaco (beats 98% of 123 units); Imperial Age: Bandido, Desperado, Soldado and Chinaco (beats 98% of 123 units) — base stats, AoE3: Definitive Edition 100.19.18309.
- What beats the Mexicans Fortress Age army?
- Veteran Halberdier (its best answer, Soldado, is at ×0.84), Maceman (its best answer, Bandido and is at ×0.97).
- Which cards should the Mexicans send first?
- For the fast fortress: 3 Fishing Boats, Alhóndiga de Granaditas, 5 Settlers and 6 Soldados.
- Which Mexicans age-ups hand over the most?
- to the Fortress Age: Coahuila (≈ 500 resources).
Colonial rush · Colonial Age
Army
Beats 97% of the 77 regular units out by the Colonial Age (average edge ×1.65), training the right one of them against each.
The full deck (25 cards)
Fast Fortress · Fortress Age
Army
BandidoInfantry · answers 38 enemy units
110
SoldadoInfantry · answers 38 enemy units
90
80
ChinacoCavalry · answers 41 enemy units
110
90
Beats 98% of the 119 regular units out by the Fortress Age (average edge ×1.93), training the right one of them against each.
Weak against
Veteran Halberdier×0.84
Maceman×0.97
Age-ups
Cards to send, in order
- 1.I
3 Fishing BoatsEconomy · hands over ≈ 210 net - 2.I
Alhóndiga de GranaditasEconomy · hands over ≈ 200 net - 3.II
5 SettlersEconomy · hands over ≈ 500 net - 4.III
6 SoldadosArmy · hands over ≈ 1,020 net - 5.III
2 FalconetsArmy · hands over ≈ 1,000 net - 6.III
5 ChinacosArmy · hands over ≈ 1,000 net - 7.III
Liberation MarchUpgrade · helps Bandido, Soldado, Chinaco - 8.III
CaballerosUpgrade · helps Chinaco
The full deck (25 cards)
Boom · Industrial Age
Army
BandidoInfantry · answers 38 enemy units
110
SoldadoInfantry · answers 38 enemy units
90
80
ChinacoCavalry · answers 45 enemy units
110
90
Beats 98% of the 123 regular units out by the Industrial Age (average edge ×1.97), training the right one of them against each.
Weak against
Veteran Halberdier×0.84
Maceman×0.97
Age-ups
- II
Chiapasa bonus - III
Coahuila≈ 500 - IV
Guanajuato≈ 850
Cards to send, in order
- 1.I
3 Fishing BoatsEconomy · hands over ≈ 210 net - 2.I
Alhóndiga de GranaditasEconomy · hands over ≈ 200 net - 3.I
Establish IronmongerEconomy · gathering or trickle bonus - 4.II
5 SettlersEconomy · hands over ≈ 500 net - 5.II
4 SettlersEconomy · hands over ≈ 400 net - 6.II
Cigar RollerEconomy · gathering or trickle bonus - 7.III
Mexican MintEconomy · hands over ≈ 500 net - 8.III
Liberation MarchUpgrade · helps Bandido, Soldado, Chinaco - 9.III
CaballerosUpgrade · helps Chinaco - 10.IV
33 InsurgentesArmy · hands over ≈ 2,310 net - 11.IV
San Blas BattalionArmy · hands over ≈ 2,050 net
The full deck (25 cards)
Treaty · Imperial Age
Army
BandidoInfantry · answers 36 enemy units
110
DesperadoInfantry · answers 15 enemy units
90
SoldadoInfantry · answers 26 enemy units
90
80
ChinacoCavalry · answers 44 enemy units
110
90
Beats 98% of the 123 regular units out by the Imperial Age (average edge ×1.99), training the right one of them against each.
Weak against
Veteran Halberdier×0.94
Maceman×0.97
Age-ups
- II
Chiapasa bonus - III
Coahuila≈ 500 - IV
Guanajuato≈ 850 - V
Jalisco≈ 1,500
Cards to send, in order
- 1.I
Establish IronmongerEconomy · gathering or trickle bonus - 2.I
Exotic HardwoodsEconomy · gathering or trickle bonus - 3.II
Cigar RollerEconomy · gathering or trickle bonus - 4.III
Liberation MarchUpgrade · helps Bandido, Desperado, Soldado, Chinaco - 5.III
Plan of TuxtepecUpgrade · helps Desperado, Soldado - 6.III
CaballerosUpgrade · helps Chinaco - 7.III
Cavalry CombatUpgrade · helps Chinaco - 8.III
Guerilla TacticsUpgrade · helps Bandido - 9.III
Plan of Casa MataUpgrade · helps Chinaco - 10.III
Mexican MintEconomy · hands over ≈ 500 net - 11.IV
Habanero PeppersEconomy · gathering or trickle bonus
The full deck (25 cards)
What to train against the most common units
The Mexicans unit that does best for the same resources against each of the 12 units most civilizations have (any age).
How this is worked out
Army: every mix of 2 (Colonial), 3 (Fortress, Industrial) or 4 (Treaty, Imperial) of the civ's own regular units out by that age is tried against every regular unit of every civilization out by then. Against each enemy the best unit of the mix counts, by its edge for the same resources (Lanchester's square law: strength = (resources ÷ cost)² × damage per second × hit points; edge = √ of the strength ratio, held between ×¼ and ×4). The mix with the highest geometric mean of those edges wins; "beats" = the share of enemy units where that edge is above ×1.
Age-ups: on the way, the choice that hands over the most (shipped units at their train cost, livestock and crates at what they hold, resources). Cards: economy first (villagers, crates, livestock, gathering and trickle bonuses), then the shipments of fighting units worth the most net of their price, then cards that raise hit points, damage, resists, range or speed of the army's units or cut their cost or train time. The Treaty plan keeps only cards that last (upgrades, gathering and trickle bonuses, building improvements), no one-off shipments. The deck adds more of the same by value, spread over the ages by the plan (an early plan keeps more early cards), at most 10 per age, 25 cards.
Not modelled: upgrades, civilization bonuses, range and speed (kiting), area damage beyond one target, abilities, maps, timing and the economy behind it. These plans are what the game's numbers favour, not build orders from top players.
Mexicans: bonuses, units and every cardMexicans deck builder← All civilizations' builds