Worked out · AoE3: DE 100.19.18309
Chinese builds
For the Chinese in AoE3: Definitive Edition 100.19.18309, the Fortress Age army that answers the most enemy units for the same resources is Arquebusier, Qiang Pikeman and Steppe Rider: between them they beat 91% of the 119 regular units of all civilizations out by then (average edge ×2.23). Colonial rush (Colonial Age): Qiang Pikeman and Steppe Rider, 75%. Boom (Industrial Age): Arquebusier, Qiang Pikeman and Steppe Rider, 91%. Treaty (Imperial Age): Arquebusier, Changdao Swordsman, Qiang Pikeman and Steppe Rider, 93%.
This section as JSON: /raw/builds.json
Quick answers (4)
- What is the best Chinese army in AoE3?
- Colonial Age: Qiang Pikeman and Steppe Rider (beats 75% of 77 units); Fortress Age: Arquebusier, Qiang Pikeman and Steppe Rider (beats 91% of 119 units); Industrial Age: Arquebusier, Qiang Pikeman and Steppe Rider (beats 91% of 123 units); Imperial Age: Arquebusier, Changdao Swordsman, Qiang Pikeman and Steppe Rider (beats 93% of 123 units) — base stats, AoE3: Definitive Edition 100.19.18309.
- What beats the Chinese Fortress Age army?
- Veteran Halberdier (its best answer, Qiang Pikeman, is at ×0.68), Jaguar Prowl Knight (its best answer, Arquebusier, is at ×0.85), Poruchik (its best answer, Qiang Pikeman, is at ×0.85), Tomahawk (its best answer, Qiang Pikeman and is at ×0.88).
- Which cards should the Chinese send first?
- For the fast fortress: Exotic Hardwoods, Food Silos, Cigar Roller and TEAM Yongle Infrastructure.
- Which Chinese age-ups hand over the most?
- to the Colonial Age: Confucian Academy (≈ 340 resources); to the Fortress Age: Summer Palace (≈ 800 resources).
Colonial rush · Colonial Age
Army
Beats 75% of the 77 regular units out by the Colonial Age (average edge ×1.87), training the right one of them against each.
Age-ups
- II
Confucian Academy≈ 340
Cards to send, in order
- 1.I
Exotic HardwoodsEconomy · gathering or trickle bonus - 2.I
Food SilosEconomy · gathering or trickle bonus - 3.II
8 Chu Ko NusArmy · hands over ≈ 680 net - 4.II
Hire 10 Rattan ShieldsArmy · hands over ≈ 600 net - 5.II
7 Steppe RidersArmy · hands over ≈ 595 net - 6.II
Mongolian ScourgeUpgrade · helps Steppe Rider - 7.II
Standard Army HitpointsUpgrade · helps Steppe Rider
The full deck (25 cards)
Fast Fortress · Fortress Age
Army
ArquebusierInfantry · answers 18 enemy units
85
Qiang PikemanInfantry · answers 51 enemy units
60
Steppe RiderCavalry · answers 39 enemy units
85
Beats 91% of the 119 regular units out by the Fortress Age (average edge ×2.23), training the right one of them against each.
Weak against
Veteran Halberdier×0.68
Jaguar Prowl Knight×0.85
Poruchik×0.85
Tomahawk×0.88
Maceman×0.94
Desperado×0.95
Age-ups
- II
Confucian Academy≈ 340 - III
Summer Palace≈ 800
Cards to send, in order
- 1.I
Exotic HardwoodsEconomy · gathering or trickle bonus - 2.I
Food SilosEconomy · gathering or trickle bonus - 3.II
Cigar RollerEconomy · gathering or trickle bonus - 4.II
TEAM Yongle InfrastructureUpgrade · helps Arquebusier, Qiang Pikeman - 5.III
10 KeshiksArmy · hands over ≈ 1,150 net - 6.III
13 Chu Ko NusArmy · hands over ≈ 1,105 net - 7.III
Iron Cap Princes' ArmyArmy · hands over ≈ 1,020 net - 8.III
AcupunctureUpgrade · helps Arquebusier, Qiang Pikeman, Steppe Rider
The full deck (25 cards)
Boom · Industrial Age
Army
ArquebusierInfantry · answers 19 enemy units
85
Qiang PikemanInfantry · answers 51 enemy units
60
Steppe RiderCavalry · answers 42 enemy units
85
Beats 91% of the 123 regular units out by the Industrial Age (average edge ×2.27), training the right one of them against each.
Weak against
Veteran Halberdier×0.68
Jaguar Prowl Knight×0.85
Poruchik×0.85
Tomahawk×0.88
Maceman×0.94
Desperado×0.95
Age-ups
- II
Confucian Academy≈ 340 - III
Summer Palace≈ 800 - IV
White Pagoda≈ 800
Cards to send, in order
- 1.I
Exotic HardwoodsEconomy · gathering or trickle bonus - 2.I
Food SilosEconomy · gathering or trickle bonus - 3.I
Fulling MillsEconomy · gathering or trickle bonus - 4.II
Cigar RollerEconomy · gathering or trickle bonus - 5.II
SilversmithEconomy · gathering or trickle bonus - 6.II
Spice TradeEconomy · gathering or trickle bonus - 7.III
RefrigerationEconomy · gathering or trickle bonus - 8.III
AcupunctureUpgrade · helps Arquebusier, Qiang Pikeman, Steppe Rider - 9.IV
Hire 26 Rattan ShieldsArmy · hands over ≈ 1,860 net - 10.IV
21 Chu Ko NusArmy · hands over ≈ 1,785 net - 11.IV
Western ReformsUpgrade · helps Arquebusier, Qiang Pikeman, Steppe Rider
The full deck (25 cards)
Treaty · Imperial Age
Army
ArquebusierInfantry · answers 19 enemy units
85
Changdao SwordsmanInfantry · answers 12 enemy units
95
Qiang PikemanInfantry · answers 41 enemy units
60
Steppe RiderCavalry · answers 42 enemy units
85
Beats 93% of the 123 regular units out by the Imperial Age (average edge ×2.28), training the right one of them against each.
Weak against
Veteran Halberdier×0.72
Jaguar Prowl Knight×0.85
Poruchik×0.9
Tomahawk×0.93
Maceman×0.94
Desperado×0.95
Age-ups
- II
Confucian Academy≈ 340 - III
Summer Palace≈ 800 - IV
White Pagoda≈ 800 - V
Porcelain Towera bonus
Cards to send, in order
- 1.I
Exotic HardwoodsEconomy · gathering or trickle bonus - 2.I
Food SilosEconomy · gathering or trickle bonus - 3.II
Cigar RollerEconomy · gathering or trickle bonus - 4.II
TEAM Yongle InfrastructureUpgrade · helps Arquebusier, Changdao Swordsman, Qiang Pikeman - 5.III
AcupunctureUpgrade · helps Arquebusier, Changdao Swordsman, Qiang Pikeman, Steppe Rider - 6.III
Territorial Army CombatUpgrade · helps Arquebusier, Changdao Swordsman - 7.III
RefrigerationEconomy · gathering or trickle bonus - 8.III
Royal MintEconomy · gathering or trickle bonus - 9.IV
Western ReformsUpgrade · helps Arquebusier, Changdao Swordsman, Qiang Pikeman, Steppe Rider - 10.IV
Manchu CombatUpgrade · helps Changdao Swordsman, Qiang Pikeman - 11.IV
Old Dynasty ReformsUpgrade · helps Qiang Pikeman, Steppe Rider
The full deck (25 cards)
What to train against the most common units
The Chinese unit that does best for the same resources against each of the 12 units most civilizations have (any age).
| Enemy unit | Train | Edge |
|---|---|---|
| ×1.96 | ||
| ×4 | ||
| ×3.22 | ||
| ×4 | ||
| ×3.46 | ||
| ×2.17 | ||
| ×3.88 | ||
| ×1.22 | ||
| ×2.9 | ||
| ×1.2 | ||
| ×3.57 | ||
| ×2.76 |
How this is worked out
Army: every mix of 2 (Colonial), 3 (Fortress, Industrial) or 4 (Treaty, Imperial) of the civ's own regular units out by that age is tried against every regular unit of every civilization out by then. Against each enemy the best unit of the mix counts, by its edge for the same resources (Lanchester's square law: strength = (resources ÷ cost)² × damage per second × hit points; edge = √ of the strength ratio, held between ×¼ and ×4). The mix with the highest geometric mean of those edges wins; "beats" = the share of enemy units where that edge is above ×1.
Age-ups: on the way, the choice that hands over the most (shipped units at their train cost, livestock and crates at what they hold, resources). Cards: economy first (villagers, crates, livestock, gathering and trickle bonuses), then the shipments of fighting units worth the most net of their price, then cards that raise hit points, damage, resists, range or speed of the army's units or cut their cost or train time. The Treaty plan keeps only cards that last (upgrades, gathering and trickle bonuses, building improvements), no one-off shipments. The deck adds more of the same by value, spread over the ages by the plan (an early plan keeps more early cards), at most 10 per age, 25 cards.
Not modelled: upgrades, civilization bonuses, range and speed (kiting), area damage beyond one target, abilities, maps, timing and the economy behind it. These plans are what the game's numbers favour, not build orders from top players.
Chinese: bonuses, units and every cardChinese deck builder← All civilizations' builds