AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Worked out · AoE3: DE 100.19.18309

Best Fast Fortress civilizations

No. 1: Chinese (average edge ×2.23), then Spanish (×2.12) and Dutch (×2.1). All 24 civilizations ranked by their best three-unit Fortress Age army against every regular unit out by the Fortress Age.

#NameAverage edgeNote
1Chinese×2.23Arquebusier + Qiang Pikeman + Steppe Rider; beats 91% of 119
2Spanish×2.12Pikeman + Veteran Lancer + Falconet; beats 89% of 119
3Dutch×2.1Veteran Halberdier + Hussar + Falconet; beats 98% of 119
4French×2.1Veteran Halberdier + Hussar + Falconet; beats 98% of 119
5Italians×2.1Veteran Halberdier + Hussar + Falconet; beats 98% of 119
6Danes×2.1Veteran Halberdier + Hussar + Falconet; beats 98% of 119
7Portuguese×2.04Veteran Cassador + Veteran Halberdier + Hussar; beats 98% of 119
8Hausa×2.03Levied Gunner + Levied Spearman + Raider; beats 96% of 119
9Haudenosaunee×2.01Aenna + Tomahawk + Kanya Horseman; beats 98% of 119
10Ethiopians×1.98Levied Gunner + Levied Spearman + Desert Raider; beats 96% of 119
11Aztecs×1.97Jaguar Prowl Knight + Otontin Slinger + Puma Spearman; beats 95% of 119
12Germans×1.96Pikeman + Uhlan + Falconet; beats 87% of 119
13Lakota×1.94Cetan Bowman + Club Warrior + Axe Rider; beats 98% of 119
14Mexicans×1.93Bandido + Soldado + Chinaco; beats 98% of 119
15Russians×1.91Poruchik + Strelet + Cossack; beats 99% of 119
16British×1.91Pikeman + Hussar + Falconet; beats 87% of 119
17Swedes×1.91Pikeman + Hussar + Falconet; beats 87% of 119
18United States×1.9Pistolero + Renegado + Hussar; beats 98% of 119
19Poles×1.9Pikeman + Retainer + Falconet; beats 87% of 119
20Maltese×1.88Pikeman + Sentinel + Falconet; beats 97% of 119
21Indians×1.74Rajput + Sepoy + Sowar; beats 84% of 119
22Ottomans×1.72Janissary + Deli + Falconet; beats 94% of 119
23Japanese×1.71Samurai + Naginata Rider + Flaming Arrow; beats 92% of 119
24Inca×1.59Jungle Bowman + Maceman + Plumed Spearman; beats 96% of 119
How this is worked out

Each civilization's best army of 3 of its own regular units out by the Fortress Age (the Fast Fortress plan on /builds): against every regular unit of every civilization out by then, the best unit of the army counts, by its edge for the same resources (Lanchester's square law: strength = (resources ÷ cost)² × damage per second × hit points; edge = √ of the strength ratio, held between ×¼ and ×4). The score is the geometric mean of those edges.

Assumptions: Base stats: no upgrades, cards or civilization bonuses. Only the army counts: economy, timing, bonuses and cards are not in it. Range, speed and area damage are not modelled.

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