AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Worked out · AoE3: DE 100.19.18309

Best late-game and Treaty civilizations

No. 1: Chinese (average edge ×2.28), then Spanish (×2.2) and Dutch (×2.14). All 24 civilizations ranked by their best four-unit Imperial Age army against every regular unit, the army of the Treaty plan on /builds.

#NameAverage edgeNote
1Chinese×2.28Arquebusier + Changdao Swordsman + Qiang Pikeman + Steppe Rider; beats 93% of 123
2Spanish×2.2Musketeer + Pikeman + Veteran Lancer + Falconet; beats 96% of 123
3Dutch×2.14Veteran Halberdier + Hussar + Ruyter + Falconet; beats 98% of 123
4Italians×2.14Pavisier + Veteran Halberdier + Hussar + Falconet; beats 98% of 123
5French×2.14Veteran Halberdier + Dragoon + Hussar + Falconet; beats 98% of 123
6Danes×2.14Veteran Halberdier + Dragoon + Hussar + Falconet; beats 98% of 123
7Portuguese×2.1Veteran Halberdier + Dragoon + Hussar + Horse Artillery; beats 98% of 123
8Hausa×2.1Levied Bowman + Levied Gunner + Levied Spearman + Raider; beats 97% of 123
9Haudenosaunee×2.05Aenna + Tomahawk + Kanya Horseman + Musket Rider; beats 98% of 123
10Ethiopians×2.05Levied Bowman + Levied Gunner + Levied Spearman + Desert Raider; beats 97% of 123
11Swedes×2.04Carolean + Pikeman + Hussar + Falconet; beats 97% of 123
12Germans×2.02Crossbowman + Pikeman + Uhlan + Falconet; beats 90% of 123
13British×2Musketeer + Pikeman + Hussar + Falconet; beats 95% of 123
14Mexicans×1.99Bandido + Desperado + Soldado + Chinaco; beats 98% of 123
15Russians×1.99Poruchik + Strelet + Veteran Oprichnik + Falconet; beats 99% of 123
16Aztecs×1.99Arrow Knight + Jaguar Prowl Knight + Otontin Slinger + Puma Spearman; beats 95% of 123
17Lakota×1.98Cetan Bowman + Club Warrior + Axe Rider + Rifle Rider; beats 98% of 123
18Poles×1.97Crossbowman + Pikeman + Retainer + Falconet; beats 90% of 123
19United States×1.95Pistolero + Renegado + Hussar + Horse Artillery; beats 98% of 123
20Maltese×1.91Crossbowman + Pikeman + Sentinel + Falconet; beats 97% of 123
21Ottomans×1.86Azap + Janissary + Deli + Falconet; beats 96% of 123
22Indians×1.8Gurkha + Rajput + Sepoy + Sowar; beats 93% of 123
23Japanese×1.78Ashigaru Musketeer + Samurai + Naginata Rider + Flaming Arrow; beats 93% of 123
24Inca×1.61Bolas Warrior + Jungle Bowman + Maceman + Plumed Spearman; beats 96% of 123
How this is worked out

Each civilization's best army of 4 of its own regular units out by the Imperial Age (the Treaty plan on /builds): against every regular unit of every civilization out by then, the best unit of the army counts, by its edge for the same resources (Lanchester's square law: strength = (resources ÷ cost)² × damage per second × hit points; edge = √ of the strength ratio, held between ×¼ and ×4). The score is the geometric mean of those edges.

Assumptions: Base stats: no upgrades, cards or civilization bonuses. Only the army counts: economy, timing, bonuses and cards are not in it. Range, speed and area damage are not modelled.

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