AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Worked out · AoE3: DE 100.19.18309

Best rush civilizations

No. 1: Chinese (average edge ×1.87), then United States (×1.69) and Hausa (×1.66). All 24 civilizations ranked by their best two-unit Colonial Age army: how hard it beats, for the same resources, every regular unit out in the Colonial Age.

#NameAverage edgeNote
1Chinese×1.87Qiang Pikeman + Steppe Rider; beats 75% of 77
2United States×1.69Pistolero + Hussar; beats 97% of 77
3Hausa×1.66Levied Gunner + Raider; beats 96% of 77
4Mexicans×1.65Desperado + Chinaco; beats 97% of 77
5Haudenosaunee×1.65Tomahawk + Kanya Horseman; beats 88% of 77
6Ethiopians×1.6Levied Gunner + Desert Raider; beats 96% of 77
7Russians×1.6Poruchik + Cossack; beats 91% of 77
8Lakota×1.55Cetan Bowman + Club Warrior; beats 97% of 77
9Aztecs×1.54Otontin Slinger + Puma Spearman; beats 87% of 77
10Germans×1.54Pikeman + Uhlan; beats 66% of 77
11Spanish×1.52Rodelero + Hussar; beats 74% of 77
12Indians×1.5Sepoy + Sowar; beats 77% of 77
13British×1.5Musketeer + Hussar; beats 87% of 77
14French×1.5Musketeer + Hussar; beats 87% of 77
15Portuguese×1.5Musketeer + Hussar; beats 87% of 77
16Italians×1.5Musketeer + Hussar; beats 87% of 77
17Danes×1.5Musketeer + Hussar; beats 87% of 77
18Dutch×1.48Pikeman + Hussar; beats 65% of 77
19Swedes×1.48Pikeman + Hussar; beats 65% of 77
20Japanese×1.48Samurai + Naginata Rider; beats 78% of 77
21Poles×1.47Pikeman + Retainer; beats 65% of 77
22Ottomans×1.46Janissary + Deli; beats 79% of 77
23Maltese×1.34Pikeman + Sentinel; beats 77% of 77
24Inca×1.17Jungle Bowman + Plumed Spearman; beats 52% of 77
How this is worked out

Each civilization's best army of 2 of its own regular units out by the Colonial Age (the Colonial rush plan on /builds): against every regular unit of every civilization out by then, the best unit of the army counts, by its edge for the same resources (Lanchester's square law: strength = (resources ÷ cost)² × damage per second × hit points; edge = √ of the strength ratio, held between ×¼ and ×4). The score is the geometric mean of those edges.

Assumptions: Base stats: no upgrades, cards or civilization bonuses. Only the army counts: economy, timing, bonuses and cards are not in it. Range, speed and area damage are not modelled.

← All rankings