AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Mercenary · Fortress Age

Arsonist

Arsonist (proto ID ypMercArsonist) is a mercenary unit in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 250 hit points, ranged 42 every 3 s at range 12; melee 22 every 1.5 s, 50% ranged resist. It costs 250 coin and takes 50 s to train at the Saloon, Lombard, Palace and 2 more. 1 civilization has it.

Quick answers (3)
How much does Arsonist cost in AoE3?
250 coin; 50 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Arsonist?
Indians.
What is the proto ID of Arsonist?
ypMercArsonist — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Coin250
Train time
50 s
Speed
4

Mercenary siege infantry that is good against infantry. Throws fire bombs to destroy buildings.

Population
3
Line of sight
15
Ranged resist
50%
Available from
IIIFortress
XP when killed
25
Game ID
ypMercArsonist

In the game's words

How to use it

The Indian Arsonist is a mercenary unit that can be shipped from the Home City. It is an enhanced grenadier unit, hurling torches that cause bonus area splash damage on infantry units. It is also powerful against buildings.

History

Before exploding into greater conflict, the Sepoy Mutiny of 1857, also known as the First War of Indian Independence, consisted of series of smaller bouts of violence manifesting the Indian people’s discontent with the British occupation and the prominent role of the British East India Company in daily life. The most common of these incidents involved arson. Several months before the rebellion ignited and united the country against the foreign occupation, a number of serious fires broke out in the areas surrounding the city of Calcutta. The arson of January 24, 1857 is often considered to be the turning point between scattered uprisings and the formation of a definitive resistance movement.

From the game's History encyclopedia (Mercenaries).

Arsonist, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 342 siege3 s12×0.4 vs Cavalry×0.4 vs Light Infantry×1 vs Building
Melee22 siege1.5 s——
Siege140 siege3 s12—
Rocketarea 342 siege4 s20×0.25 vs Cavalry×0.25 vs Light Infantry×1 vs Building

Trained at

Civilizations

Indians

Home City cards that ship it

Cards and technologies that change it

Rocketeersbecomes available, damage bonus against Infantry set to 1.25, damage bonus against Infantry set to 1
ArmatoloiRanged Infantry: damage +5%
French and Hausa-only extra +5% Ranged Infantry damageRanged Infantry: damage +5%
Peninsular GuerrillasRanged Infantry: damage +20%
TEAM Coffee ConsumptionRanged Infantry: speed +5%
TEAM Senegalese RiflemenRanged Infantry: damage +10%
Blue Nile TiesMercenary: Influence cost −15%, Coin cost −15%, train time −15%
Dutch States ArmyMercenary: train time −15%, speed +7%
German Mercenary ContractsMercenary: hit points +20%, damage +20%
Golden LibertyUnit: Coin cost −5%; Mercenary: Coin cost +2%
Improved MercenariesMercenary: hit points +15%, damage +15%
Loyal WarriorsMercenary: Influence cost −15%, Coin cost −15%
Loyal WarriorsMercenary: Coin cost −15%
Mapuche Ad-mapuUnit: Coin cost −10%; Mercenary: Coin cost +5%
New YorkMercenary: hit points +25%, damage +25%
Outlaw CombatMercenary: hit points +15%, damage +15%
Outlaw CombatMercenary: hit points +15%, damage +15%
Sahelian KingdomsMercenary: hit points +10%, damage +10%
The Mercenary ContractorMercenary: hit points +50%, damage +50%
Wallenstein's ContractsMercenary: Coin cost −15%, train time −10%
Yemeni RelationsMercenary: Coin cost −5%, Coin cost −3%
WampumUnit: XP for building +35%, train time −20%; Siege Trooper: train time +15%
Akan FontomfromInfantry: speed +5%, train time −20%
BastimentoInfantry: train time −25%
Conservative TacticsInfantry: damage +10%, hit points +10%
CouriersInfantry: train time −45%
Dueling SchoolInfantry: train time −25%
Dutch-only extra +5% infantry hitpointsInfantry: hit points +5%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
Fencing SchoolInfantry: train time −40%
HualcanaInfantry: resist +0.05
Infantry CombatInfantry: damage +15%, hit points +15%
Infantry HitpointsInfantry: hit points +15%
Liberation MarchInfantry: train time −35%, speed +5%
Liberation MarchInfantry: train time −35%, speed +5%
Matrakci SchoolInfantry: train time −30%
Military DrummersInfantry: speed +10%
Piechota WybranieckaInfantry: train time −20%
Pok Ta PokInfantry: speed +10%, train time −10%
Quechuan DietInfantry: train time −15%

…and 41 more that change every Ranged Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).