AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Hero · Discovery Age

Brahmin

Brahmin (proto ID ypMonkIndian2) is a hero unit in AoE3: Definitive Edition 100.19.18309 from the Discovery Age: 250 hit points, melee 4 every 1.5 s (×3 vs Guardian), 20% ranged resist. It costs 175 coin and takes 20 s to train at the Town Center. 1 civilization has it.

Quick answers (3)
How much does Brahmin cost in AoE3?
175 coin; 20 s to train (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Brahmin?
Indians.
What is the proto ID of Brahmin?
ypMonkIndian2 — the name scenario triggers, AI scripts and mods use.
Hit points
250
Cost
Coin175
Train time
20 s
Speed
5

Religious leader and healer with a Stomp area attack that can stun Treasure Guardians. Explores, fights, and builds Town Centers and Trading Posts.

Population
0
Line of sight
18
Ranged resist
20%
Build limit
1
Available from
IDiscovery
XP when killed
45
Game ID
ypMonkIndian2

In the game's words

How to use it

The Brahmin is an Indian unit similar to an Explorer and War Chief. The Brahmin rides an elephant, and as such uses a damaging stomp attack when engaging enemy units.

History

A Brahmin is a member of India’s highest priestly Hindu caste. They are the only caste that can perform Vedic sacrifice, interpret the Vedas, and preserve Vedic hymns. They are considered to be of greater spiritual purity than members of other castes. The greater Brahmin caste is divided into ten sub-castes that are regionally based, with five in the north of India and five in the south. The Brahmin community has its root in ancient India’s Vedic period, roughly from 1,500 to 600 BCE. Brahmins adhere to the acceptance of the Vedas, the oldest scriptural texts of Hinduism. They believe that the means or ways to salvation are diverse, and that God is one being, but takes countless names and forms. This single deity is the same across all cultures and languages, seeming to change to fit individual perceptions. Scholars, teachers, priests, intellectuals, scientists, and knowledge-seekers formed the Brahmin class.

From the game's History encyclopedia (Healers).

Brahmin, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Meleearea 24 melee1.5 s—×1 vs Artillery×0.25 vs Villager×3 vs Guardian×0.5 vs Hero
Siege10 siege3 s—×1 vs Building

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Trained at

Civilizations

Indians

Cards and technologies that change it

Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry DamageCavalry: damage +15%
Cavalry HitpointsCavalry: hit points +15%
Cavalry HitpointsCavalry: hit points +15%
Cheyenne Horse TradingCavalry: train time −40%
Comanche Horse BreedingCavalry: hit points +10%
Comanche MustangsCavalry: speed +5%
CouriersCavalry: train time −45%
Cree TanningCavalry: hit points +5%
Horse SecretsCavalry: speed +10%, train time −35%
HorsemanshipCavalry: train time −33%, damage bonus against Walls +1
Junín HussarsHand Cavalry: train time −30%; Cavalry: speed +5%
Lakota Horse TradingCavalry: train time −25%
Liberation MarchCavalry: train time −35%, speed +5%
Liberation MarchCavalry: train time −35%, speed +5%
Mass CavalryCavalry: train time −35%
Mass CavalryCavalry: train time −35%
Navajo WeavingCavalry: hit points +5%
Polish HorsemanshipCavalry: train time −40%
Quechuan DietCavalry: train time −15%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Riding SchoolCavalry: train time −40%
Shaman DrumsCavalry: train time −10%
Spanish Riding SchoolCavalry: speed +10%
Sudanese Quilted ArmorCavalry: hand resist +0.1
TEAM Kamchatka ExpeditionsCavalry: line of sight +4, hit points +10%
TEAM MustangsCavalry: Coin cost −10%, Wood cost −10%, Food cost −10%
Terror ChargeIndian Monk: speed +5%; Cavalry: train time −20%

…and 76 more that change every Cavalry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).