AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Other · Colonial Age

Chimu Runner

Chimu Runner (proto ID deIncaRunner) is an other unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 140 hit points, melee 19 every 1.5 s (×1.2 vs Artillery), 10% ranged resist. It costs 75 food, 40 coin and takes 27 s to train at the Fluyt, Fort, Galleon and 5 more. 3 civilizations have it.

Quick answers (3)
How much does Chimu Runner cost in AoE3?
75 food, 40 coin; 27 s to train; 1 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Chimu Runner?
Inca, Portuguese and Spanish.
What is the proto ID of Chimu Runner?
deIncaRunner — the name scenario triggers, AI scripts and mods use.
Hit points
140
Cost
Food75Coin40
Train time
27 s
Speed
6.25

Fast moving warrior armed with a mace. Can easily get out of fights. Good against skirmishers and artillery.

Population
1
Line of sight
14
Ranged resist
10%
Available from
IIColonial
XP when killed
11
Game ID
deIncaRunner

In the game's words

How to use it

The Chimu Runner is a mace-wielding infantry unit that is unique to the Incas. It is available from the War Hut and the Stronghold starting in the Commerce Age. As a fast counter to archers that also excels against light infantry and artillery, Chimu Runners fill a role similar to that of Hussars. They have relatively low hitpoints but rather high attack and speed. In addition, Chimu Runners have a unique ability, during which they are not slowed down by melee attacks.

History

The standing army of the Inca was formed primarily by nobles, but the Sapa Inca could raise an army of able-bodied men from the general populace at will. Military discipline was strictly enforced when the troops were on the march and the army, although variously specialized, was extremely well trained. Drawing on the resources of a vast empire, the Inca recruited warriors from numerous subordinate tribes with their own military traditions. The Chimu, inheritors of the ancient Moche culture, were once bitter enemies of the Inca but, once subdued, provided the Inca with some of their most formidable and loyal troops. The Chimu were known for their use of maces and clubs in warfare. Some warriors carried a mace and a small shield, charging swiftly into battle during or after the initial projectile barrage. The speed and ferocity of these light troops made them a force not to be underestimated.

From the game's History encyclopedia (Infantry).

Chimu Runner, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee19 melee1.5 s—×1.2 vs Artillery
Siege9 siege3 s——
Melee (cover)9 melee1.5 s—×1.2 vs Artillery

Home City cards that ship it

Cards and technologies that change it

Champion Chimu Runnersdamage +25%, hit points +25%
Chimu Supporthit points +20%
Elite Chimu Runnershit points +25%, damage +25%
Legendary Chimu Runnershit points +50%, damage +50%
Melee Infantry Combathit points +15%, damage +15%
Archaic Infantry CombatHand Infantry: hit points +15%, damage +15%
Archaic Infantry HitpointsHand Infantry: hit points +15%
Carib Kasiri BeerHand Infantry: damage +10%
Hand Infantry / Hand Cavalry HitpointsHand Infantry: hit points +15%
Infantry BreastplateHand Infantry: hit points +10%
Mapuche TacticsHand Infantry: damage (Siege) +50%
Maya Cotton ArmorHand Infantry: hit points +20%
Push of PikeHand Infantry: speed +10%, train time +10%
TEAM Hand Infantry AttackHand Infantry: damage +15%
Zapotec Cult of the DeadHand Infantry: damage +20%
Junín HussarsCoyote Man: train time −30%, speed +5%
PancerzCoyote Man: ranged resist +0.1
PillageCoyote Man: damage bonus against Building +25%
TEAM Hand Cavalry AttackCoyote Man: damage +15%
CouriersLight Infantry: train time −45%
Fencing SchoolLight Infantry: train time −40%
Fencing SchoolLight Infantry: train time −40%
Fencing SchoolLight Infantry: train time −40%
Germans-only extra +5% cavalry attackLight Infantry: damage +5%
HualcanaLight Infantry: resist +0.05
Italian-only extra +5% Cavalry hitpointsLight Infantry: damage +5%
Liberation MarchLight Infantry: train time −35%, speed +5%
Liberation MarchLight Infantry: train time −35%, speed +5%
Matrakci SchoolLight Infantry: train time −30%
Quechuan DietLight Infantry: train time −15%
Royal Fencing SchoolLight Infantry: train time −40%
Royal Fencing SchoolLight Infantry: train time −40%
Standing ArmyLight Infantry: train time −25%
Standing ArmyLight Infantry: train time −25%
Sudanese Quilted ArmorLight Infantry: hand resist +0.1
TEAM Cavalry AttackLight Infantry: damage +10%
TEAM Cavalry AttackLight Infantry: damage +10%
TEAM Kamchatka ExpeditionsLight Infantry: hit points +10%, line of sight +4
TEAM MustangsLight Infantry: Coin cost −10%, Wood cost −10%, Food cost −10%
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%

…and 16 more that change every Cavalry Infantry.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).