AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Building · Fortress Age

Stronghold

Stronghold (proto ID deIncaStronghold) is a building in AoE3: Definitive Edition 100.19.18309 from the Fortress Age: 6,000 hit points, ranged 8 every 3 s at range 24. It costs 350 wood, 350 coin and takes 60 s to build. 3 civilizations have it.

Quick answers (3)
How much does Stronghold cost in AoE3?
350 wood, 350 coin; 60 s to build (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Stronghold?
Inca, Portuguese and Spanish.
What is the proto ID of Stronghold?
deIncaStronghold — the name scenario triggers, AI scripts and mods use.
Hit points
6,000
Cost
Coin350Wood350
Build time
60 s
Line of sight
29

A powerful defensive fortification that can train all Inca military units. Garrisoned units strengthen its attack.

Siege resist
0%
Build limit
1
Available from
IIIFortress
XP when killed
140
Game ID
deIncaStronghold

In the game's words

How to use it

The Stronghold replaces the Fort and is unique to the Incas. Just like the Fort, the Stronghold is a formidable structure whose fortifications unleash heavy fire on nearby enemy objects. Since Stronghold fire is effective against enemy units and particularly deadly to ships, it is wise to attack Strongholds with units that outrange them or deal a lot of siege damage. Artillery, especially Mortars, and Monitors are excellent at leveling Strongholds. Strongholds can only be built by the Inca War Chief or by a Stronghold Travois, which can be sent from the Home City or acquired by selecting The Chief as a politician for advancing to the Industrial or the Imperial Age. The Incas can initially build only a single Stronghold, but can increase the build limit by advancing in age or through Home City Shipments. Like Forts, Inca Strongholds can train military units and be upgraded with technologies or Home City Shipments. However, they have the unique ability to garrison military units, increasing the Stronghold’s attack value.

History

The Inca Empire dominated the Andean region not just through remarkable administration and military logistics, but also with a series of extensive strongholds, often situated on mountains or other strategically important locations. Combinations of stone walls, ramparts, and earthworks formed defensible positions from which the Inca could control the surrounding territory. Strongholds such as Saqsahuaman, Machu Picchu, and Ollantaytambo played a critical role in the deadly conflict between the Spanish and the Inca, frustrating attempts by the former to conquer Inca land and the latter to retake it. Despite superior Spanish technology, the firm earthworks and stone ramparts provided a surprisingly staunch resistance against assaults, while defenders used the surrounding terrain to great effect in hampering hostile advances.

From the game's History encyclopedia (Buildings).

Stronghold, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Rangedarea 1.58 ranged3 s24×0.5 vs Artillery×0.5 vs Siege Trooper×0.25 vs Villager×0.1 vs Hero
Anti-ship33.35 siege3 s40×0.5 vs Siege Trooper

Trains and researches

Every unit and technology the game lists at this building; each civilization sees only its own.

Cards and technologies that change it

Baltic Sea Tradeauto gather oldenburg rate set to 0.35
High Groundrange (Ranged) +5, line of sight +15
Machu Picchubuild limit +1, becomes available
Pukarasrange (Ranged) +3, line of sight +3
Sacsayhuamanhit points +50%, area of damage (Ranged) +1
Bayajidda EpicBuilding: XP for building set to 0
Branicki ArchitectureBuilding: hit points +5%
Byzantine LegacyBuilding: hit points +15%
Camp MovementsBuilding: build time −25%
Chipotle TacticsBuilding: resources back when killed set to 0.2
Code NapoleonBuilding: Coin cost +25%, Wood cost +25%, Food cost +25%
End RelationsBuilding: line of sight −7
End RelationsBuilding: Food cost +15%, Wood cost +15%
Gas LightingBuilding: line of sight +4
Gondarine ArchitectureBuilding: hit points +25%
Heated ShotBuilding: damage bonus against Ship +50%
Huanka SupportBuilding: build time −15%
Improved BuildingsBuilding: hit points +40%
Improved BuildingsBuilding: hit points +40%
Industrial AgeBuilding: line of sight +4
Land ReformsBuilding: XP for building +100%
Land ReformsBuilding: XP for building +100%
LantakasBuilding: damage +15%
Maya ArchitectureBuilding: hit points +30%
Mazepa ArchitectureBuilding: hit points +25%
Monumental ArchitectureBuilding: hit points +30%
Mughal ArchitectureBuilding: Wood cost −20%, build time −30%
Ottoman AlliesBuilding: line of sight +7
Portuguese AlliesBuilding: Wood cost −15%, Food cost −15%
Radvila ArchitectureBuilding: hit points +25%
State ConstitutionsBuilding: hit points +25%
TEAM Coastal DefensesBuilding: damage bonus against Ship +0.8
TEAM Improved BuildingsBuilding: hit points +25%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
Torii GatesBuilding: XP for building +60%
WampumBuilding: XP for building +35%
Winter CountsBuilding: XP for building +20%
Zamojski ArchitectureBuilding: hit points +15%
BarbicansDefensive Building: hit points +20%, damage +10%

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).