AoE3 DatabaseAoE3: DE 100.19.18309 · read from the game files · unofficial

Cavalry · Colonial Age

Cossack Daredevil

Cossack Daredevil (proto ID deSaloonOutlawCossackRider) is a cavalry unit in AoE3: Definitive Edition 100.19.18309 from the Colonial Age: 165 hit points, melee 17 every 1 s (×1.15 vs Coyote Man, ×1.25 vs Heavy Cavalry), 20% ranged resist. It costs 115 coin and takes 35 s to train at the Saloon, Lombard, Whaling Ship and 2 more. 1 civilization has it.

Quick answers (3)
How much does Cossack Daredevil cost in AoE3?
115 coin; 35 s to train; 3 population (AoE3: Definitive Edition 100.19.18309).
Which civilizations have Cossack Daredevil?
Poles.
What is the proto ID of Cossack Daredevil?
deSaloonOutlawCossackRider — the name scenario triggers, AI scripts and mods use.
Hit points
165
Cost
Coin115
Train time
35 s
Speed
7

Fast Cossack hand cavalry from the Wild Fields with a powerful lance attack that charges while fighting. Can dismount.

Population
3
Line of sight
16
Ranged resist
20%
Available from
IIColonial
XP when killed
23
Game ID
deSaloonOutlawCossackRider

In the game's words

How to use it

The Cossack Daredevil is an Outlaw unit available at the Tavern, Saloon, and Monastery beginning in the Commerce Age. It is a cheap melee cavalry unit with low hit-points and no attack multipliers, but a fast movement speed. Its swift sabre deals high amount of damage per second and it can deal a powerful charge attack with its lance after killing a certain number of units. Cossack Daredevils may be dismounted into ranged infantry units that primarily attack with pistols, but can also charge up a knife that deals ranged melee damage.

History

The term ‘Cossack’ originated in the Cuman language, meaning “free man”, and was used in the Polish-Lithuanian Commonwealth to describe refugees in the Ukrainian steppe, where they developed a distinct social and military culture. A special unit of registered Cossacks formed the Zaporozhian Army, which fought on behalf of the Commonwealth against Tatar and Turkish incursions near the Black Sea in exchange for land and privileges. However, due to increasingly unfavorable economic policies levied by the Polish government, several Cossacks began to instigate uprisings against their Polish overlords during the early 1600s. The Poles quashed these rebellions, but the Cossacks continued to thrive with relative autonomy, often participating in Russian and Moldavian affairs. The Cossacks would greatly contribute to the development of the modern Ukrainian national identity during their pervasive struggle against the Poles and Russians. Following the demise of the Zaporozhian Sich in 1775, the Cossack system collapsed; various attempts to revive the regiments occurred over the following several decades, but the results were only marginal at-best.

From the game's History encyclopedia (Mercenaries).

Cossack Daredevil, from the game's History

Attacks

AttackDamageEveryRangeMultipliers
Melee17 melee1 s—×1.15 vs Coyote Man×1.25 vs Heavy Cavalry
Siege15 siege3 s——
Tramplearea 317 melee2 s——

Home City cards that ship it

Cards and technologies that change it

Korsun RegimentCoin cost −50%, Food cost +55
Bad BoysOutlaw: train time −40%
CompunctionOutlaw: damage +20%, hit points +20%, train time −50%
Folk HeroesOutlaw: damage +20%, hit points +20%, train time −50%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
Loyal WarriorsOutlaw: Coin cost −15%, Food cost −15%
New YorkOutlaw: hit points +25%, damage +25%
Nomadic BanditsOutlaw: damage +20%, hit points +20%, train time −30%
Outlaw CombatOutlaw: hit points +15%, damage +15%
Outlaw CombatOutlaw: hit points +15%, damage +15%
PeacemakersOutlaw: damage +10%, hit points +10%
PhilhellenismOutlaw: Coin cost −10%, Food cost −10%, Wood cost −10%, Influence cost −10%, train time −10%
Sahelian KingdomsOutlaw: hit points +10%, damage +10%
ShiftasOutlaw: hit points +15%, population −1
Wild WestOutlaw: damage +20%, hit points +20%, train time −50%
Yawon DandiOutlaw: train time −15%
Ignatian SpiritualityUnit Class: hit points +5%
End RelationsMilitary: line of sight −7
Ottoman AlliesMilitary: line of sight +7
TEAM Spanish InquisitionMilitary: line of sight +10
Town WatchMilitary: line of sight +3
AcupunctureUnit: train time −25%
Cult of the Supreme BeingUnit: XP for building +10%, XP for kills −10%
Feudal ArmiesUnit: train time −15%
Gadaa SystemUnit: hit points +5%, damage +5%
Golden LibertyUnit: Coin cost −5%
Mapuche Ad-mapuUnit: Coin cost −10%
Tar KilnsUnit: hit points +5%
TEAM Shivaji's TacticsUnit: damage +5%, hit points +5%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
Torii GatesUnit: XP for building +60%
WampumUnit: XP for building +35%, train time −20%
Western ReformsUnit: damage +8%, hit points +8%
Winter CountsUnit: XP for building +40%
Cavalry CombatCavalry: hit points +15%, damage +15%
Cavalry CombatCavalry: damage +15%, hit points +15%

…and 54 more that change every Outlaw.

Source: protoy.xml and techtreey.xml, AoE3: DE 100.19.18309 (build 25040513).